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Performing a stable, long duration simulation of driven MHD turbulence with a high thermal Mach number and a strong initial magnetic field is a challenge to high-order Godunov ideal MHD schemes because of the difficulty in guaranteeing positivity of the density and pressure. We have implemented a robust combination of reconstruction schemes, Riemann solvers, limiters, and Constrained Transport EMF averaging schemes that can meet this challenge, and using this strategy, we have developed a new Adaptive Mesh Refinement (AMR) MHD module of the ORION2 code. We investigate the effects of AMR on several statistical properties of a turbulent ideal MHD system with a thermal Mach number of 10 and a plasma $beta_0$ of 0.1 as initial conditions; our code is shown to be stable for simulations with higher Mach numbers ($M_rms = 17.3$) and smaller plasma beta ($beta_0 = 0.0067$) as well. Our results show that the quality of the turbulence simulation is generally related to the volume-averaged refinement. Our AMR simulations show that the turbulent dissipation coefficient for supersonic MHD turbulence is about 0.5, in agreement with unigrid simulations.
The design and implementation of a new framework for adaptive mesh refinement (AMR) calculations is described. It is intended primarily for applications in astrophysical fluid dynamics, but its flexible and modular design enables its use for a wide v
Radiative transfer has a strong impact on the collapse and the fragmentation of prestellar dense cores. We present the radiation-hydrodynamics solver we designed for the RAMSES code. The method is designed for astrophysical purposes, and in particula
This paper describes the open-source code Enzo, which uses block-structured adaptive mesh refinement to provide high spatial and temporal resolution for modeling astrophysical fluid flows. The code is Cartesian, can be run in 1, 2, and 3 dimensions,
An implicit method for the ohmic dissipation is proposed. The proposed method is based on the Crank-Nicolson method and exhibits second-order accuracy in time and space. The proposed method has been implemented in the SFUMATO adaptive mesh refinement
We present the newly developed code, GAMER (GPU-accelerated Adaptive MEsh Refinement code), which has adopted a novel approach to improve the performance of adaptive mesh refinement (AMR) astrophysical simulations by a large factor with the use of th