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We present a rejection method based on recursive covering of the probability density function with equal tiles. The concept works for any probability density function that is pointwise computable or representable by tabular data. By the implicit construction of piecewise constant majorizing and minorizing functions that are arbitrarily close to the density function the production of random variates is arbitrarily independent of the computation of the density function and extremely fast. The method works unattended for probability densities with discontinuities (jumps and poles). The setup time is short, marginally independent of the shape of the probability density and linear in table size. Recently formulated requirements to a general and automatic non-uniform random number generator are topped. We give benchmarks together with a similar rejection method and with a transformation method.
The speed of many one-line transformation methods for the production of, for example, Levy alpha-stable random numbers, which generalize Gaussian ones, and Mittag-Leffler random numbers, which generalize exponential ones, is very high and satisfactor
High-order optimization methods, including Newtons method and its variants as well as alternating minimization methods, dominate the optimization algorithms for tensor decompositions and tensor networks. These tensor methods are used for data analysi
In the prequel to this paper, we presented a systematic framework for processing spline spaces. In this paper, we take the results of that framework and provide a code generation pipeline that automatically generates efficient implementations of spli
The level of abstraction at which application experts reason about linear algebra computations and the level of abstraction used by developers of high-performance numerical linear algebra libraries do not match. The former is conveniently captured by
Lattice Boltzmann methods are a popular mesoscopic alternative to macroscopic computational fluid dynamics solvers. Many variants have been developed that vary in complexity, accuracy, and computational cost. Extensions are available to simulate mult