We present a method for the automatic assembly of apictorial jigsaw puzzles. This method relies on integral area invariants for shape matching and an optimization process to aggregate shape matches into a final puzzle assembly. Assumptions about individual piece shape or arrangement are not necessary. We illustrate our method by solving example puzzles of various shapes and sizes.
A concept of a planar modular mechanical metamaterial inspired by the natures principle of local adaptivity is proposed. The metamaterial consists of identical pieces similar to jigsaw puzzle tiles. Their rotation within assembly provides a substanti
al flexibility in terms of structural behavior and mechanical interlocks enable reassembly. The tile design with a diagonal elliptical opening allows us to vary elastic properties--from stiff to compliant, with positive, zero, or negative Poissons ratio. The outcomes of experimental testing on additively manufactured specimens confirm that the assembly properties can be accurately designed using optimization approaches with finite element analysis at heart.
We describe a high order technique to generate quadrilateral decompositions and meshes for complex two dimensional domains using spectral elements in a field guided procedure. Inspired by cross field methods, we never actually compute crosses. Instea
d, we compute a high order accurate guiding field using a continuous Galerkin (CG) or discontinuous Galerkin (DG) spectral element method to solve a Laplace equation for each of the field variables using the open source code Nektar++. The spectral method provides spectral convergence and sub-element resolution of the fields. The DG approximation allows meshing of corners that are not multiples of $pi/2$ in a discretization consistent manner, when needed. The high order field can then be exploited to accurately find irregular nodes, and can be accurately integrated using a high order separatrix integration method to avoid features like limit cycles. The result is a mesh with naturally curved quadrilateral elements that do not need to be curved a posteriori to eliminate invalid elements. The mesh generation procedure is implemented in the open source mesh generation program NekMesh.
Various phenomena in biology, physics, and engineering are modeled by differential equations. These differential equations including partial differential equations and ordinary differential equations can be converted and represented as integral equat
ions. In particular, Volterra Fredholm Hammerstein integral equations are the main type of these integral equations and researchers are interested in investigating and solving these equations. In this paper, we propose Legendre Deep Neural Network (LDNN) for solving nonlinear Volterra Fredholm Hammerstein integral equations (VFHIEs). LDNN utilizes Legendre orthogonal polynomials as activation functions of the Deep structure. We present how LDNN can be used to solve nonlinear VFHIEs. We show using the Gaussian quadrature collocation method in combination with LDNN results in a novel numerical solution for nonlinear VFHIEs. Several examples are given to verify the performance and accuracy of LDNN.
For spaces of constant, linear, and quadratic splines of maximal smoothness on the Powell-Sabin 12-split of a triangle, the so-called S-bases were recently introduced. These are simplex spline bases with B-spline-like properties on the 12-split of a
single triangle, which are tied together across triangles in a Bezier-like manner. In this paper we give a formal definition of an S-basis in terms of certain basic properties. We proceed to investigate the existence of S-bases for the aforementioned spaces and additionally the cubic case, resulting in an exhaustive list. From their nature as simplex splines, we derive simple differentiation and recurrence formulas to other S-bases. We establish a Marsden identity that gives rise to various quasi-interpolants and domain points forming an intuitive control net, in terms of which conditions for $C^0$-, $C^1$-, and $C^2$-smoothness are derived.
We describe an adaptive version of a method for generating valid naturally curved quadrilateral meshes. The method uses a guiding field, derived from the concept of a cross field, to create block decompositions of multiply connected two dimensional d
omains. The a priori curved quadrilateral blocks can be further split into a finer high-order mesh as needed. The guiding field is computed by a Laplace equation solver using a continuous Galerkin or discontinuous Galerkin spectral element formulation. This operation is aided by using $p$-adaptation to achieve faster convergence of the solution with respect to the computational cost. From the guiding field, irregular nodes and separatrices can be accurately located. A first version of the code is implemented in the open source spectral element framework Nektar++ and its dedicated high order mesh generation platform NekMesh.