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We explore the implications of integrating social distancing with emergency evacuation, as would be expected when a hurricane approaches a city during the COVID-19 pandemic. Specifically, we compare DNN (Deep Neural Network)-based and non-DNN methods for generating evacuation strategies that minimize evacuation time while allowing for social distancing in emergency vehicles. A central question is whether a DNN-based method provides sufficient extra routing efficiency to accommodate increased social distancing in a time-constrained evacuation operation. We describe the problem as a Capacitated Vehicle Routing Problem and solve it using a non-DNN solution (Sweep Algorithm) and a DNN-based solution (Deep Reinforcement Learning). The DNN-based solution can provide decision-makers with more efficient routing than the typical non-DNN routing solution. However, it does not come close to compensating for the extra time required for social distancing, and its advantage disappears as the emergency vehicle capacity approaches the number of people per household.
Traffic evacuation plays a critical role in saving lives in devastating disasters such as hurricanes, wildfires, floods, earthquakes, etc. An ability to evaluate evacuation plans in advance for these rare events, including identifying traffic flow bo
Machine learning (ML) is increasingly being used in image retrieval systems for medical decision making. One application of ML is to retrieve visually similar medical images from past patients (e.g. tissue from biopsies) to reference when making a me
The Ubiquitous nature of smartphones has significantly increased the use of social media platforms, such as Facebook, Twitter, TikTok, and LinkedIn, etc., among the public, government, and businesses. Facebook generated ~70 billion USD in 2019 in adv
Global demand for donated blood far exceeds supply, and unmet need is greatest in low- and middle-income countries; experts suggest that large-scale coordination is necessary to alleviate demand. Using the Facebook Blood Donation tool, we conduct the
This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming. In our experiment, we settle a battle between the proposed AI and a player by using FightingICE,