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Global demand for donated blood far exceeds supply, and unmet need is greatest in low- and middle-income countries; experts suggest that large-scale coordination is necessary to alleviate demand. Using the Facebook Blood Donation tool, we conduct the first large-scale algorithmic matching of blood donors with donation opportunities. While measuring actual donation rates remains a challenge, we measure donor action (e.g., making a donation appointment) as a proxy for actual donation. We develop automated policies for matching donors with donation opportunities, based on an online matching model. We provide theoretical guarantees for these policies, both regarding the number of expected donations and the equitable treatment of blood recipients. In simulations, a simple matching strategy increases the number of donations by 5-10%; a pilot experiment with real donors shows a 5% relative increase in donor action rate (from 3.7% to 3.9%). When scaled to the global Blood Donation tool user base, this corresponds to an increase of around one hundred thousand users taking action toward donation. Further, observing donor action on a social network can shed light onto donor behavior and response to incentives. Our initial findings align with several observations made in the medical and social science literature regarding donor behavior.
We explore the implications of integrating social distancing with emergency evacuation, as would be expected when a hurricane approaches a city during the COVID-19 pandemic. Specifically, we compare DNN (Deep Neural Network)-based and non-DNN methods
Eclipse, an open source software project, acknowledges its donors by presenting donation badges in its issue tracking system Bugzilla. However, the rewarding effect of this strategy is currently unknown. We applied a framework of causal inference to
We consider the problem of finding textit{semi-matching} in bipartite graphs which is also extensively studied under various names in the scheduling literature. We give faster algorithms for both weighted and unweighted case. For the weighted case,
Let $A$ and $B$ be two point sets in the plane of sizes $r$ and $n$ respectively (assume $r leq n$), and let $k$ be a parameter. A matching between $A$ and $B$ is a family of pairs in $A times B$ so that any point of $A cup B$ appears in at most one
A dominant approach to solving large imperfect-information games is Counterfactural Regret Minimization (CFR). In CFR, many regret minimization problems are combined to solve the game. For very large games, abstraction is typically needed to render C