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Bandit algorithms have various application in safety-critical systems, where it is important to respect the system constraints that rely on the bandits unknown parameters at every round. In this paper, we formulate a linear stochastic multi-armed bandit problem with safety constraints that depend (linearly) on an unknown parameter vector. As such, the learner is unable to identify all safe actions and must act conservatively in ensuring that her actions satisfy the safety constraint at all rounds (at least with high probability). For these bandits, we propose a new UCB-based algorithm called Safe-LUCB, which includes necessary modifications to respect safety constraints. The algorithm has two phases. During the pure exploration phase the learner chooses her actions at random from a restricted set of safe actions with the goal of learning a good approximation of the entire unknown safe set. Once this goal is achieved, the algorithm begins a safe exploration-exploitation phase where the learner gradually expands their estimate of the set of safe actions while controlling the growth of regret. We provide a general regret bound for the algorithm, as well as a problem dependent bound that is connected to the location of the optimal action within the safe set. We then propose a modified heuristic that exploits our problem dependent analysis to improve the regret.
We study a constrained contextual linear bandit setting, where the goal of the agent is to produce a sequence of policies, whose expected cumulative reward over the course of $T$ rounds is maximum, and each has an expected cost below a certain thresh
We study decentralized stochastic linear bandits, where a network of $N$ agents acts cooperatively to efficiently solve a linear bandit-optimization problem over a $d$-dimensional space. For this problem, we propose DLUCB: a fully decentralized algor
We propose a new online algorithm for minimizing the cumulative regret in stochastic linear bandits. The key idea is to build a perturbed history, which mixes the history of observed rewards with a pseudo-history of randomly generated i.i.d. pseudo-r
In the stochastic linear contextual bandit setting there exist several minimax procedures for exploration with policies that are reactive to the data being acquired. In practice, there can be a significant engineering overhead to deploy these algorit
Modifying the reward-biased maximum likelihood method originally proposed in the adaptive control literature, we propose novel learning algorithms to handle the explore-exploit trade-off in linear bandits problems as well as generalized linear bandit