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Social Internet of Things are changing what social patterns can be, and will bring unprecedented online and offline social experiences. Social cloud is an improvement over social network in order to cooperatively provide computing facilities through social interactions. Both of these two field needs more research efforts to have a generic or unified supporting architecture, in order to integrate with various involved technologies. These two paradigms are both related to Social Networks, Cloud Computing, and Internet of Things. Therefore, we have reasons to believe that they have many potentials to support each other, and we predict that the two will be merged in one way or another.
In this paper, we propose a machine learning process for clustering large-scale social Internet-of-things (SIoT) devices into several groups of related devices sharing strong relations. To this end, we generate undirected weighted graphs based on the
The heterogeneity of the Internet-of-things (IoT) network can be exploited as a dynamic computational resource environment for many devices lacking computational capabilities. A smart mechanism for allocating edge and mobile computers to match the ne
Although social neuroscience is concerned with understanding how the brain interacts with its social environment, prevailing research in the field has primarily considered the human brain in isolation, deprived of its rich social context. Emerging wo
Here, we review the research we have done on social contagion. We describe the methods we have employed (and the assumptions they have entailed) in order to examine several datasets with complementary strengths and weaknesses, including the Framingha
Due to their essential role as places for socialization, third places - social places where people casually visit and communicate with friends and neighbors - have been studied by a wide range of fields including network science, sociology, geography