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Depth coding in 3D-HEVC for the multiview video plus depth (MVD) architecture (i) deforms object shapes due to block-level edge-approximation; (ii) misses an opportunity for high compressibility at near-lossless quality by failing to exploit strong homogeneity (clustering tendency) in depth syntax, motion vector components, and residuals at frame-level; and (iii) restricts interactivity and limits responsiveness of independent use of depth information for non-viewing applications due to texture-depth coding dependency. This paper presents a standalone depth sequence coder, which operates in the lossless to near-lossless quality range while compressing depth data superior to lossy 3D-HEVC. It preserves edges implicitly by limiting quantisation to the spatial-domain and exploits clustering tendency efficiently at frame-level with a novel binary tree based decomposition (BTBD) technique. For mono-view coding of standard MVD test sequences, on average, (i) lossless BTBD achieved $times 42.2$ compression-ratio and $-60.0%$ coding gain against the pseudo-lossless 3D-HEVC, using the lowest quantisation parameter $QP = 1$, and (ii) near-lossless BTBD achieved $-79.4%$ and $6.98$ dB Bj{o}ntegaard delta bitrate (BD-BR) and distortion (BD-PSNR), respectively, against 3D-HEVC. In view-synthesis applications, decoded depth maps from BTBD rendered superior quality synthetic-views, compared to 3D-HEVC, with $-18.9%$ depth BD-BR and $0.43$ dB synthetic-texture BD-PSNR on average.
This paper establishes a close relationship among the four information theoretic problems, namely Campbell source coding, Arikan guessing, Huleihel et al. memoryless guessing and Bunte and Lapidoth tasks partitioning problems. We first show that the
In magnetic-recording systems, consecutive sections experience different signal to noise ratios (SNRs). To perform error correction over these systems, one approach is to use an individual block code for each section. However, the performance over a
We study four problems namely, Campbells source coding problem, Arikans guessing problem, Huieihel et al.s memoryless guessing problem, and Bunte and Lapidoths task partitioning problem. We observe a close relationship among these problems. In all th
In order to accommodate the ever-growing data from various, possibly independent, sources and the dynamic nature of data usage rates in practical applications, modern cloud data storage systems are required to be scalable, flexible, and heterogeneous
In this paper, we make an investigation of receive antenna selection (RAS) strategies in the secure pre-coding aided spatial modulation (PSM) system with the aid of artificial noise. Due to a lack of the closed-form expression for secrecy rate (SR) i