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We introduce a new setting where a population of agents, each modelled by a finite-state system, are controlled uniformly: the controller applies the same action to every agent. The framework is largely inspired by the control of a biological system, namely a population of yeasts, where the controller may only change the environment common to all cells. We study a synchronisation problem for such populations: no matter how individual agents react to the actions of the controller , the controller aims at driving all agents synchronously to a target state. The agents are naturally represented by a non-deterministic finite state automaton (NFA), the same for every agent, and the whole system is encoded as a 2-player game. The first player (Controller) chooses actions, and the second player (Agents) resolves non-determinism for each agent. The game with m agents is called the m-population game. This gives rise to a parameterized control problem (where control refers to 2 player games), namely the population control problem: can Controller control the m-population game for all $m $in$ N$ whatever Agents does? In this paper, we prove that the population control problem is decidable, and it is a EXPTIME-complete problem. As far as we know, this is one of the first results on parameterized control. Our algorithm, not based on cutoff techniques, produces winning strategies which are symbolic, that is, they do not need to count precisely how the population is spread between states. We also show that if there is no winning strategy, then there is a population size M such that Controller wins the m-population game if and only if $m $le$ M$. Surprisingly, M can be doubly exponential in the number of states of the NFA, with tight upper and lower bounds.
In this paper, we show how a dynamic population game can model the strategic interaction and migration decisions made by a large population of agents in response to epidemic prevalence. Specifically, we consider a modified susceptible-asymptomatic-in
Recently Cristian S. Calude, Sanjay Jain, Bakhadyr Khoussainov, Wei Li and Frank Stephan proposed a quasi-polynomial time algorithm for parity games. This paper proposes a short proof of correctness of their algorithm.
Zero automata are a probabilistic extension of parity automata on infinite trees. The satisfiability of a certain probabilistic variant of mso, called tmso + zero, reduces to the emptiness problem for zero automata. We introduce a variant of zero aut
This volume contains the proceedings of the 12th International Symposium on Games, Automata, Logic and Formal Verification (GandALF 2021). The aim of GandALF 2021 symposium is to bring together researchers from academia and industry which are activel
Ramp merging is considered as one of the major causes of traffic congestion and accidents because of its chaotic nature. With the development of connected and automated vehicle (CAV) technology, cooperative ramp merging has become one of the popular