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A game starts with the empty graph on $n$ vertices, and two player alternate adding edges to the graph. Only moves which do not create a triangle are valid. The game ends when a maximal triangle-free graph is reached. The goal of one player is to end the game as soon as possible, while the other player is trying to prolong the game. With optimal play, the length of the game (number of edges played) is called the $K_3$ game saturation number. In this paper we prove an upper bound for this number.
We show every triangle-free $4$-critical graph $G$ satisfies $e(G) geq frac{5v(G)+2}{3}$.
The Wiener index of a connected graph is the summation of all distances between unordered pairs of vertices of the graph. In this paper, we give an upper bound on the Wiener index of a $k$-connected graph $G$ of order $n$ for integers $n-1>k ge 1$:
An orientation of a graph is semi-transitive if it is acyclic, and for any directed path $v_0rightarrow v_1rightarrow cdotsrightarrow v_k$ either there is no arc between $v_0$ and $v_k$, or $v_irightarrow v_j$ is an arc for all $0leq i<jleq k$. An un
An adjacent vertex distinguishing coloring of a graph G is a proper edge coloring of G such that any pair of adjacent vertices are incident with distinct sets of colors. The minimum number of colors needed for an adjacent vertex distinguishing colori
A tri-colored sum-free set in an abelian group $H$ is a collection of ordered triples in $H^3$, ${(a_i,b_i,c_i)}_{i=1}^m$, such that the equation $a_i+b_j+c_k=0$ holds if and only if $i=j=k$. Using a variant of the lemma introduced by Croot, Lev, and