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We prove an explicit upper bound on the amount of entanglement required by any strategy in a two-player cooperative game with classical questions and quantum answers. Specifically, we show that every strategy for a game with n-bit questions and n-qubit answers can be implemented exactly by players who share an entangled state of no more than 5n qubits--a bound which is optimal to within a factor of 5/2. Previously, no upper bound at all was known on the amount of entanglement required even to approximate such a strategy. It follows that the problem of computing the value of these games is in NP, whereas previously this problem was not known to be computable.
The behavior of games repeated in parallel, when played with quantumly entangled players, has received much attention in recent years. Quantum analogues of Razs classical parallel repetition theorem have been proved for many special classes of games.
We study the quantum moment problem: Given a conditional probability distribution together with some polynomial constraints, does there exist a quantum state rho and a collection of measurement operators such that (i) the probability of obtaining a p
We investigate sharing of bipartite entanglement in a scenario where half of an entangled pair is possessed and projectively measured by one observer, called Alice, while the other half is subjected to measurements performed sequentially, independent
We show a parallel repetition theorem for the entangled value $omega^*(G)$ of any two-player one-round game $G$ where the questions $(x,y) in mathcal{X}timesmathcal{Y}$ to Alice and Bob are drawn from a product distribution on $mathcal{X}timesmathcal
We discuss the possibility of quantum interferences and entanglement of photons which exist at different intervals of time, i.e., one photon being recorded before the other has been created. The corresponding two-photon correlation function is shown to violate Bells inequalities.