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Point cloud semantic segmentation often requires largescale annotated training data, but clearly, point-wise labels are too tedious to prepare. While some recent methods propose to train a 3D network with small percentages of point labels, we take th e approach to an extreme and propose One Thing One Click, meaning that the annotator only needs to label one point per object. To leverage these extremely sparse labels in network training, we design a novel self-training approach, in which we iteratively conduct the training and label propagation, facilitated by a graph propagation module. Also, we adopt a relation network to generate per-category prototype and explicitly model the similarity among graph nodes to generate pseudo labels to guide the iterative training. Experimental results on both ScanNet-v2 and S3DIS show that our self-training approach, with extremely-sparse annotations, outperforms all existing weakly supervised methods for 3D semantic segmentation by a large margin, and our results are also comparable to those of the fully supervised counterparts.
Indoor scene semantic parsing from RGB images is very challenging due to occlusions, object distortion, and viewpoint variations. Going beyond prior works that leverage geometry information, typically paired depth maps, we present a new approach, a 3 D-to-2D distillation framework, that enables us to leverage 3D features extracted from large-scale 3D data repository (e.g., ScanNet-v2) to enhance 2D features extracted from RGB images. Our work has three novel contributions. First, we distill 3D knowledge from a pretrained 3D network to supervise a 2D network to learn simulated 3D features from 2D features during the training, so the 2D network can infer without requiring 3D data. Second, we design a two-stage dimension normalization scheme to calibrate the 2D and 3D features for better integration. Third, we design a semantic-aware adversarial training model to extend our framework for training with unpaired 3D data. Extensive experiments on various datasets, ScanNet-V2, S3DIS, and NYU-v2, demonstrate the superiority of our approach. Also, experimental results show that our 3D-to-2D distillation improves the model generalization.
Generative Adversarial Networks (GANs) can generate realistic fake face images that can easily fool human beings.On the contrary, a common Convolutional Neural Network(CNN) discriminator can achieve more than 99.9% accuracyin discerning fake/real ima ges. In this paper, we conduct an empirical study on fake/real faces, and have two important observations: firstly, the texture of fake faces is substantially different from real ones; secondly, global texture statistics are more robust to image editing and transferable to fake faces from different GANs and datasets. Motivated by the above observations, we propose a new architecture coined as Gram-Net, which leverages global image texture representations for robust fake image detection. Experimental results on several datasets demonstrate that our Gram-Net outperforms existing approaches. Especially, our Gram-Netis more robust to image editings, e.g. down-sampling, JPEG compression, blur, and noise. More importantly, our Gram-Net generalizes significantly better in detecting fake faces from GAN models not seen in the training phase and can perform decently in detecting fake natural images.
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