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The recent apparition of mobile wireless sensor aware to their physical environment and able to process information must allow proposing applications able to take into account their physical context and to react according to the changes of the enviro nment. It suppose to design applications integrating both software and hardware components able to communicate. Applications must use context information from components to measure the quality of the proposed services in order to adapt them in real time. This work is interested in the integration of sensors in distributed applications. It present a service oriented software architecture allowing to manage and to reconfigure applications in heterogeneous environment where entities of different nature collaborate: software components and wireless sensors.
Resource-constrained embedded and mobile devices are becoming increasingly common. Since few years, some mobile and ubiquitous devices such as wireless sensor, able to be aware of their physical environment, appeared. Such devices enable proposing ap plications which adapt to users need according the context evolution. It implies the collaboration of sensors and software components which differ on their nature and their communication mechanisms. This paper proposes a unified component model in order to easily design applications based on software components and sensors without taking care of their nature. Then it presents a state of the art of communication problems linked to heterogeneous components and proposes an interaction mechanism which ensures information exchanges between wireless sensors and software components.
27 - Emmanuel Bouix 2008
Needs of multimedia systems evolved due to the evolution of their architecture which is now distributed into heterogeneous contexts. A critical issue lies in the fact that they handle, process, and transmit multimedia data. This data integrates sever al properties which should be considered since it holds a considerable part of its semantics, for instance the lips synchronization in a video. In this paper, we focus on the definition of a model as a basic abstraction for describing and modeling media in multimedia systems by taking into account their properties. This model will be used in software architecture in order to handle data in efficient way. The provided model is an interesting solution for the integration of media into applications; we propose to consider and to handle them in a uniform way. This model is proposed with synchronization policies to ensure synchronous transport of media. Therefore, we use it in a component model that we develop for the design and deployment of distributed multimedia systems.
214 - Sophie Laplace 2008
One of the current challenges of Information Systems is to ensure semi-structured data transmission, such as multimedia data, in a distributed and pervasive environment. Information Sytems must then guarantee users a quality of service ensuring data accessibility whatever the hardware and network conditions may be. They must also guarantee information coherence and particularly intelligibility that imposes a personalization of the service. Within this framework, we propose a design method based on original models of multimedia applications and quality of service. We also define a supervision platform Kalinahia using a user centered heuristic allowing us to define at any moment which configuration of software components constitutes the best answers to users wishes in terms of service.
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