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Normal surface theory, a tool to represent surfaces in a triangulated 3-manifold combinatorially, is ubiquitous in computational 3-manifold theory. In this paper, we investigate a relaxed notion of normal surfaces where we remove the quadrilateral co nditions. This yields normal surfaces that are no longer embedded. We prove that it is NP-hard to decide whether such a surface is immersed. Our proof uses a reduction from Boolean constraint satisfaction problems where every variable appears in at most two clauses, using a classification theorem of Feder. We also investigate variants, and provide a polynomial-time algorithm to test for a local version of this problem.
We investigate the following problem: Given two embeddings G_1 and G_2 of the same abstract graph G on an orientable surface S, decide whether G_1 and G_2 are isotopic; in other words, whether there exists a continuous family of embeddings between G_ 1 and G_2. We provide efficient algorithms to solve this problem in two models. In the first model, the input consists of the arrangement of G_1 (resp., G_2) with a fixed graph cellularly embedded on S; our algorithm is linear in the input complexity, and thus, optimal. In the second model, G_1 and G_2 are piecewise-linear embeddings in the plane minus a finite set of points; our algorithm runs in O(n^{3/2}log n) time, where n is the complexity of the input. The graph isotopy problem is a natural variation of the homotopy problem for closed curves on surfaces and on the punctured plane, for which algorithms have been given by various authors; we use some of these algorithms as a subroutine. As a by-product, we reprove the following mathematical characterization, first observed by Ladegaillerie (1984): Two graph embeddings are isotopic if and only if they are homotopic and congruent by an oriented homeomorphism.
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