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Generative modeling has recently shown great promise in computer vision, but it has mostly focused on synthesizing visually realistic images. In this paper, motivated by multi-task learning of shareable feature representations, we consider a novel pr oblem of learning a shared generative model that is useful across various visual perception tasks. Correspondingly, we propose a general multi-task oriented generative modeling (MGM) framework, by coupling a discriminative multi-task network with a generative network. While it is challenging to synthesize both RGB images and pixel-level annotations in multi-task scenarios, our framework enables us to use synthesized images paired with only weak annotations (i.e., image-level scene labels) to facilitate multiple visual tasks. Experimental evaluation on challenging multi-task benchmarks, including NYUv2 and Taskonomy, demonstrates that our MGM framework improves the performance of all the tasks by large margins, consistently outperforming state-of-the-art multi-task approaches.
Learning to detect novel objects from few annotated examples is of great practical importance. A particularly challenging yet common regime occurs when there are extremely limited examples (less than three). One critical factor in improving few-shot detection is to address the lack of variation in training data. We propose to build a better model of variation for novel classes by transferring the shared within-class variation from base classes. To this end, we introduce a hallucinator network that learns to generate additional, useful training examples in the region of interest (RoI) feature space, and incorporate it into a modern object detection model. Our approach yields significant performance improvements on two state-of-the-art few-shot detectors with different proposal generation procedures. In particular, we achieve new state of the art in the extremely-few-shot regime on the challenging COCO benchmark.
Training on datasets with long-tailed distributions has been challenging for major recognition tasks such as classification and detection. To deal with this challenge, image resampling is typically introduced as a simple but effective approach. Howev er, we observe that long-tailed detection differs from classification since multiple classes may be present in one image. As a result, image resampling alone is not enough to yield a sufficiently balanced distribution at the object level. We address object-level resampling by introducing an object-centric memory replay strategy based on dynamic, episodic memory banks. Our proposed strategy has two benefits: 1) convenient object-level resampling without significant extra computation, and 2) implicit feature-level augmentation from model updates. We show that image-level and object-level resamplings are both important, and thus unify them with a joint resampling strategy (RIO). Our method outperforms state-of-the-art long-tailed detection and segmentation methods on LVIS v0.5 across various backbones.
Learning to detect an object in an image from very few training examples - few-shot object detection - is challenging, because the classifier that sees proposal boxes has very little training data. A particularly challenging training regime occurs wh en there are one or two training examples. In this case, if the region proposal network (RPN) misses even one high intersection-over-union (IOU) training box, the classifiers model of how object appearance varies can be severely impacted. We use multiple distinct yet cooperating RPNs. Our RPNs are trained to be different, but not too different; doing so yields significant performance improvements over state of the art for COCO and PASCAL VOC in the very few-shot setting. This effect appears to be independent of the choice of classifier or dataset.
103 - Vivek Roy , Yan Xu , Yu-Xiong Wang 2020
We consider the few-shot classification task with an unbalanced dataset, in which some classes have sufficient training samples while other classes only have limited training samples. Recent works have proposed to solve this task by augmenting the tr aining data of the few-shot classes using generative models with the few-shot training samples as the seeds. However, due to the limited number of the few-shot seeds, the generated samples usually have small diversity, making it difficult to train a discriminative classifier for the few-shot classes. To enrich the diversity of the generated samples, we propose to leverage the intra-class knowledge from the neighbor many-shot classes with the intuition that neighbor classes share similar statistical information. Such intra-class information is obtained with a two-step mechanism. First, a regressor trained only on the many-shot classes is used to evaluate the few-shot class means from only a few samples. Second, superclasses are clustered, and the statistical mean and feature variance of each superclass are used as transferable knowledge inherited by the children few-shot classes. Such knowledge is then used by a generator to augment the sparse training data to help the downstream classification tasks. Extensive experiments show that our method achieves state-of-the-art across different datasets and $n$-shot settings.
We propose a novel task of joint few-shot recognition and novel-view synthesis: given only one or few images of a novel object from arbitrary views with only category annotation, we aim to simultaneously learn an object classifier and generate images of that type of object from new viewpoints. While existing work copes with two or more tasks mainly by multi-task learning of shareable feature representations, we take a different perspective. We focus on the interaction and cooperation between a generative model and a discriminative model, in a way that facilitates knowledge to flow across tasks in complementary directions. To this end, we propose bowtie networks that jointly learn 3D geometric and semantic representations with a feedback loop. Experimental evaluation on challenging fine-grained recognition datasets demonstrates that our synthesized images are realistic from multiple viewpoints and significantly improve recognition performance as ways of data augmentation, especially in the low-data regime. Code and pre-trained models are released at https://github.com/zpbao/bowtie_networks.
Embodied perception refers to the ability of an autonomous agent to perceive its environment so that it can (re)act. The responsiveness of the agent is largely governed by latency of its processing pipeline. While past work has studied the algorithmi c trade-off between latency and accuracy, there has not been a clear metric to compare different methods along the Pareto optimal latency-accuracy curve. We point out a discrepancy between standard offline evaluation and real-time applications: by the time an algorithm finishes processing a particular frame, the surrounding world has changed. To these ends, we present an approach that coherently integrates latency and accuracy into a single metric for real-time online perception, which we refer to as streaming accuracy. The key insight behind this metric is to jointly evaluate the output of the entire perception stack at every time instant, forcing the stack to consider the amount of streaming data that should be ignored while computation is occurring. More broadly, building upon this metric, we introduce a meta-benchmark that systematically converts any single-frame task into a streaming perception task. We focus on the illustrative tasks of object detection and instance segmentation in urban video streams, and contribute a novel dataset with high-quality and temporally-dense annotations. Our proposed solutions and their empirical analysis demonstrate a number of surprising conclusions: (1) there exists an optimal sweet spot that maximizes streaming accuracy along the Pareto optimal latency-accuracy curve, (2) asynchronous tracking and future forecasting naturally emerge as internal representations that enable streaming perception, and (3) dynamic scheduling can be used to overcome temporal aliasing, yielding the paradoxical result that latency is sometimes minimized by sitting idle and doing nothing.
One of the key limitations of modern deep learning approaches lies in the amount of data required to train them. Humans, by contrast, can learn to recognize novel categories from just a few examples. Instrumental to this rapid learning ability is the compositional structure of concept representations in the human brain --- something that deep learning models are lacking. In this work, we make a step towards bridging this gap between human and machine learning by introducing a simple regularization technique that allows the learned representation to be decomposable into parts. Our method uses category-level attribute annotations to disentangle the feature space of a network into subspaces corresponding to the attributes. These attributes can be either purely visual, like object parts, or more abstract, like openness and symmetry. We demonstrate the value of compositional representations on three datasets: CUB-200-2011, SUN397, and ImageNet, and show that they require fewer examples to learn classifiers for novel categories.
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