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Neural volume rendering became increasingly popular recently due to its success in synthesizing novel views of a scene from a sparse set of input images. So far, the geometry learned by neural volume rendering techniques was modeled using a generic d ensity function. Furthermore, the geometry itself was extracted using an arbitrary level set of the density function leading to a noisy, often low fidelity reconstruction. The goal of this paper is to improve geometry representation and reconstruction in neural volume rendering. We achieve that by modeling the volume density as a function of the geometry. This is in contrast to previous work modeling the geometry as a function of the volume density. In more detail, we define the volume density function as Laplaces cumulative distribution function (CDF) applied to a signed distance function (SDF) representation. This simple density representation has three benefits: (i) it provides a useful inductive bias to the geometry learned in the neural volume rendering process; (ii) it facilitates a bound on the opacity approximation error, leading to an accurate sampling of the viewing ray. Accurate sampling is important to provide a precise coupling of geometry and radiance; and (iii) it allows efficient unsupervised disentanglement of shape and appearance in volume rendering. Applying this new density representation to challenging scene multiview datasets produced high quality geometry reconstructions, outperforming relevant baselines. Furthermore, switching shape and appearance between scenes is possible due to the disentanglement of the two.
Existing deep methods produce highly accurate 3D reconstructions in stereo and multiview stereo settings, i.e., when cameras are both internally and externally calibrated. Nevertheless, the challenge of simultaneous recovery of camera poses and 3D sc ene structure in multiview settings with deep networks is still outstanding. Inspired by projective factorization for Structure from Motion (SFM) and by deep matrix completion techniques, we propose a neural network architecture that, given a set of point tracks in multiple images of a static scene, recovers both the camera parameters and a (sparse) scene structure by minimizing an unsupervised reprojection loss. Our network architecture is designed to respect the structure of the problem: the sought output is equivariant to permutations of both cameras and scene points. Notably, our method does not require initialization of camera parameters or 3D point locations. We test our architecture in two setups: (1) single scene reconstruction and (2) learning from multiple scenes. Our experiments, conducted on a variety of datasets in both internally calibrated and uncalibrated settings, indicate that our method accurately recovers pose and structure, on par with classical state of the art methods. Additionally, we show that a pre-trained network can be used to reconstruct novel scenes using inexpensive fine-tuning with no loss of accuracy.
Recent theoretical work has shown that massively overparameterized neural networks are equivalent to kernel regressors that use Neural Tangent Kernels(NTK). Experiments show that these kernel methods perform similarly to real neural networks. Here we show that NTK for fully connected networks is closely related to the standard Laplace kernel. We show theoretically that for normalized data on the hypersphere both kernels have the same eigenfunctions and their eigenvalues decay polynomially at the same rate, implying that their Reproducing Kernel Hilbert Spaces (RKHS) include the same sets of functions. This means that both kernels give rise to classes of functions with the same smoothness properties. The two kernels differ for data off the hypersphere, but experiments indicate that when data is properly normalized these differences are not significant. Finally, we provide experiments on real data comparing NTK and the Laplace kernel, along with a larger class of{gamma}-exponential kernels. We show that these perform almost identically. Our results suggest that much insight about neural networks can be obtained from analysis of the well-known Laplace kernel, which has a simple closed-form.
In this work we address the challenging problem of multiview 3D surface reconstruction. We introduce a neural network architecture that simultaneously learns the unknown geometry, camera parameters, and a neural renderer that approximates the light r eflected from the surface towards the camera. The geometry is represented as a zero level-set of a neural network, while the neural renderer, derived from the rendering equation, is capable of (implicitly) modeling a wide set of lighting conditions and materials. We trained our network on real world 2D images of objects with different material properties, lighting conditions, and noisy camera initializations from the DTU MVS dataset. We found our model to produce state of the art 3D surface reconstructions with high fidelity, resolution and detail.
Global methods to Structure from Motion have gained popularity in recent years. A significant drawback of global methods is their sensitivity to collinear camera settings. In this paper, we introduce an analysis and algorithms for averaging bifocal t ensors (essential or fundamental matrices) when either subsets or all of the camera centers are collinear. We provide a complete spectral characterization of bifocal tensors in collinear scenarios and further propose two averaging algorithms. The first algorithm uses rank constrained minimization to recover camera matrices in fully collinear settings. The second algorithm enriches the set of possibly mixed collinear and non-collinear cameras with additional, virtual cameras, which are placed in general position, enabling the application of existing averaging methods to the enriched set of bifocal tensors. Our algorithms are shown to achieve state of the art results on various benchmarks that include autonomous car datasets and unordered image collections in both calibrated and unclibrated settings.
We study the relationship between the frequency of a function and the speed at which a neural network learns it. We build on recent results that show that the dynamics of overparameterized neural networks trained with gradient descent can be well app roximated by a linear system. When normalized training data is uniformly distributed on a hypersphere, the eigenfunctions of this linear system are spherical harmonic functions. We derive the corresponding eigenvalues for each frequency after introducing a bias term in the model. This bias term had been omitted from the linear network model without significantly affecting previous theoretical results. However, we show theoretically and experimentally that a shallow neural network without bias cannot represent or learn simple, low frequency functions with odd frequencies. Our results lead to specific predictions of the time it will take a network to learn functions of varying frequency. These predictions match the empirical behavior of both shallow and deep networks.
Essential matrix averaging, i.e., the task of recovering camera locations and orientations in calibrated, multiview settings, is a first step in global approaches to Euclidean structure from motion. A common approach to essential matrix averaging is to separately solve for camera orientations and subsequently for camera positions. This paper presents a novel approach that solves simultaneously for both camera orientations and positions. We offer a complete characterization of the algebraic conditions that enable a unique Euclidean reconstruction of $n$ cameras from a collection of $(^n_2)$ essential matrices. We next use these conditions to formulate essential matrix averaging as a constrained optimization problem, allowing us to recover a consistent set of essential matrices given a (possibly partial) set of measured essential matrices computed independently for pairs of images. We finally use the recovered essential matrices to determine the global positions and orientations of the $n$ cameras. We test our method on common SfM datasets, demonstrating high accuracy while maintaining efficiency and robustness, compared to existing methods.
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