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We propose RIFE, a Real-time Intermediate Flow Estimation algorithm for Video Frame Interpolation (VFI). Many recent flow-based VFI methods first estimate the bi-directional optical flows, then scale and reverse them to approximate intermediate flows , leading to artifacts on motion boundaries. RIFE uses a neural network named IFNet that can directly estimate the intermediate flows from coarse-to-fine with much better speed. We design a privileged distillation scheme for training intermediate flow model, which leads to a large performance improvement. Experiments demonstrate that RIFE is flexible and can achieve state-of-the-art performance on several public benchmarks. The code is available at url{https://github.com/hzwer/arXiv2020-RIFE}
We show how to teach machines to paint like human painters, who can use a small number of strokes to create fantastic paintings. By employing a neural renderer in model-based Deep Reinforcement Learning (DRL), our agents learn to determine the positi on and color of each stroke and make long-term plans to decompose texture-rich images into strokes. Experiments demonstrate that excellent visual effects can be achieved using hundreds of strokes. The training process does not require the experience of human painters or stroke tracking data. The code is available at https://github.com/hzwer/ICCV2019-LearningToPaint.
Adversarial attacks find perturbations that can fool models into misclassifying images. Previous works had successes in generating noisy/edge-rich adversarial perturbations, at the cost of degradation of image quality. Such perturbations, even when t hey are small in scale, are usually easily spottable by human vision. In contrast, we propose Harmonic Adversar- ial Attack Methods (HAAM), that generates edge-free perturbations by using harmonic functions. The property of edge-free guarantees that the generated adversarial images can still preserve visual quality, even when perturbations are of large magnitudes. Experiments also show that adversaries generated by HAAM often have higher rates of success when transferring between models. In addition, we find harmonic perturbations can simulate natural phenomena like natural lighting and shadows. It would then be possible to help find corner cases for given models, as a first step to improving them.
Background elimination for noisy character images or character images from real scene is still a challenging problem, due to the bewildering backgrounds, uneven illumination, low resolution and different distortions. We propose a stroke-based charact er reconstruction(SCR) method that use a weighted quadratic Bezier curve(WQBC) to represent strokes of a character. Only training on our synthetic data, our stroke extractor can achieve excellent reconstruction effect in real scenes. Meanwhile. It can also help achieve great ability in defending adversarial attacks of character recognizers.
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