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77 - Xin Wen 2021
The intrinsic performance of type-II InP/GaAsSb double heterojunction bipolar transistors (DHBTs) towards and beyond THz is predicted and analyzed based on a multi-scale technology computer aided design (TCAD) modeling platform calibrated against exp erimental measurements. Two-dimensional hydrodynamic simulations are combined with 1-D full-band, atomistic quantum transport calculations to shed light on future DHBT generations whose dimensions are decreased step-by-step, starting from the current device configuration. Simulations predict that a peak transit frequency $f_{T,peak}$ of around 1.6 THz could be reached in aggressively scaled type-II DHBTs with a total thickness of 256 nm and an emitter width $W_E$ of 37.5 nm. The corresponding breakdown voltage $BV_{CEO}$ is estimated to be 2.2 V. The investigations are put in perspective with two DHBT performance limiting factors, self-heating and breakdown characteristics.
325 - Wei Quan , Yuxuan Pan , Bin Xiang 2020
With the merit of containing full panoramic content in one camera, Virtual Reality (VR) and 360-degree videos have attracted more and more attention in the field of industrial cloud manufacturing and training. Industrial Internet of Things (IoT), whe re many VR terminals needed to be online at the same time, can hardly guarantee VRs bandwidth requirement. However, by making use of users quality of experience (QoE) awareness factors, including the relative moving speed and depth difference between the viewpoint and other content, bandwidth consumption can be reduced. In this paper, we propose OFB-VR (Optical Flow Based VR), an interactive method of VR streaming that can make use of VR users QoE awareness to ease the bandwidth pressure. The Just-Noticeable Difference through Optical Flow Estimation (JND-OFE) is explored to quantify users awareness of quality distortion in 360-degree videos. Accordingly, a novel 360-degree videos QoE metric based on PSNR and JND-OFE (PSNR-OF) is proposed. With the help of PSNR-OF, OFB-VR proposes a versatile-size tiling scheme to lessen the tiling overhead. A Reinforcement Learning(RL) method is implemented to make use of historical data to perform Adaptive BitRate(ABR). For evaluation, we take two prior VR streaming schemes, Pano and Plato, as baselines. Vast evaluations show that our system can increase the mean PSNR-OF score by 9.5-15.8% while maintaining the same rebuffer ratio compared with Pano and Plato in a fluctuate LTE bandwidth dataset. Evaluation results show that OFB-VR is a promising prototype for actual interactive industrial VR. A prototype of OFB-VR can be found in https://github.com/buptexplorers/OFB-VR.
Neuronal morphology is an essential element for brain activity and function. We take advantage of current availability of brain-wide neuron digital reconstructions of the Pyramidal cells from a mouse brain, and analyze several emergent features of br ain-wide neuronal morphology. We observe that axonal trees are self-affine while dendritic trees are self-similar. We also show that tree size appear to be random, independent of the number of dendrites within single neurons. Moreover, we consider inhomogeneous branching model which stochastically generates rooted 3-Cayley trees for the brain-wide neuron topology. Based on estimated order-dependent branching probability from actual axonal and dendritic trees, our inhomogeneous model quantitatively captures a number of topological features including size and shape of both axons and dendrites. This sheds lights on a universal mechanism behind the topological formation of brain-wide axonal and dendritic trees.
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