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Multi-photon interference reveals strictly non-classical phenomena. Its applications range from fundamental tests of quantum mechanics to photonic quantum information processing, where a significant fraction of key experiments achieved so far comes f rom multi-photon state manipulation. We review the progress, both theoretical and experimental, of this rapidly advancing research. The emphasis is given to the creation of photonic entanglement of various forms, tests of the completeness of quantum mechanics (in particular, violations of local realism), quantum information protocols for quantum communication (e.g., quantum teleportation, entanglement purification and quantum repeater), and quantum computation with linear optics. We shall limit the scope of our review to few photon phenomena involving measurements of discrete observables.
How can we model influence between individuals in a social system, even when the network of interactions is unknown? In this article, we review the literature on the influence model, which utilizes independent time series to estimate how much the sta te of one actor affects the state of another actor in the system. We extend this model to incorporate dynamical parameters that allow us to infer how influence changes over time, and we provide three examples of how this model can be applied to simulated and real data. The results show that the model can recover known estimates of influence, it generates results that are consistent with other measures of social networks, and it allows us to uncover important shifts in the way states may be transmitted between actors at different points in time.
It is now commonplace to see the Web as a platform that can harness the collective abilities of large numbers of people to accomplish tasks with unprecedented speed, accuracy and scale. To push this idea to its limit, DARPA launched its Network Chall enge, which aimed to explore the roles the Internet and social networking play in the timely communication, wide-area team-building, and urgent mobilization required to solve broad-scope, time-critical problems. The challenge required teams to provide coordinates of ten red weather balloons placed at different locations in the continental United States. This large-scale mobilization required the ability to spread information about the tasks widely and quickly, and to incentivize individuals to act. We report on the winning teams strategy, which utilized a novel recursive incentive mechanism to find all balloons in under nine hours. We analyze the theoretical properties of the mechanism, and present data about its performance in the challenge.
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