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129 - Nan Xue , Tianfu Wu , Zhen Zhang 2021
This paper presents a method of learning Local-GlObal Contextual Adaptation for fully end-to-end and fast bottom-up human Pose estimation, dubbed as LOGO-CAP. It is built on the conceptually simple center-offset formulation that lacks inaccuracy for pose estimation. When revisiting the bottom-up human pose estimation with the thought of thinking, fast and slow by D. Kahneman, we introduce a slow keypointer to remedy the lack of sufficient accuracy of the fast keypointer. In learning the slow keypointer, the proposed LOGO-CAP lifts the initial fast keypoints by offset predictions to keypoint expansion maps (KEMs) to counter their uncertainty in two modules. Firstly, the local KEMs (e.g., 11x11) are extracted from a low-dimensional feature map. A proposed convolutional message passing module learns to re-focus the local KEMs to the keypoint attraction maps (KAMs) by accounting for the structured output prediction nature of human pose estimation, which is directly supervised by the object keypoint similarity (OKS) loss in training. Secondly, the global KEMs are extracted, with a sufficiently large region-of-interest (e.g., 97x97), from the keypoint heatmaps that are computed by a direct map-to-map regression. Then, a local-global contextual adaptation module is proposed to convolve the global KEMs using the learned KAMs as the kernels. This convolution can be understood as the learnable offsets guided deformable and dynamic convolution in a pose-sensitive way. The proposed method is end-to-end trainable with near real-time inference speed, obtaining state-of-the-art performance on the COCO keypoint benchmark for bottom-up human pose estimation. With the COCO trained model, our LOGO-CAP also outperforms prior arts by a large margin on the challenging OCHuman dataset.
Stereo matching has recently witnessed remarkable progress using Deep Neural Networks (DNNs). But, how robust are they? Although it has been well-known that DNNs often suffer from adversarial vulnerability with a catastrophic drop in performance, the situation is even worse in stereo matching. This paper first shows that a type of weak white-box attacks can fail state-of-the-art methods. The attack is learned by a proposed stereo-constrained projected gradient descent (PGD) method in stereo matching. This observation raises serious concerns for the deployment of DNN-based stereo matching. Parallel to the adversarial vulnerability, DNN-based stereo matching is typically trained under the so-called simulation to reality pipeline, and thus domain generalizability is an important problem. This paper proposes to rethink the learnable DNN-based feature backbone towards adversarially-robust and domain generalizable stereo matching, either by completely removing it or by applying it only to the left reference image. It computes the matching cost volume using the classic multi-scale census transform (i.e., local binary pattern) of the raw input stereo images, followed by a stacked Hourglass head sub-network solving the matching problem. In experiments, the proposed method is tested in the SceneFlow dataset and the KITTI2015 benchmark. It significantly improves the adversarial robustness, while retaining accuracy performance comparable to state-of-the-art methods. It also shows better generalizability from simulation (SceneFlow) to real (KITTI) datasets when no fine-tuning is used.
107 - Wei Sun , Tianfu Wu 2021
Both generative learning and discriminative learning have recently witnessed remarkable progress using Deep Neural Networks (DNNs). For structured input synthesis and structured output prediction problems (e.g., layout-to-image synthesis and image se mantic segmentation respectively), they often are studied separately. This paper proposes deep consensus learning (DCL) for joint layout-to-image synthesis and weakly-supervised image semantic segmentation. The former is realized by a recently proposed LostGAN approach, and the latter by introducing an inference network as the third player joining the two-player game of LostGAN. Two deep consensus mappings are exploited to facilitate training the three networks end-to-end: Given an input layout (a list of object bounding boxes), the generator generates a mask (label map) and then use it to help synthesize an image. The inference network infers the mask for the synthesized image. Then, the latent consensus is measured between the mask generated by the generator and the one inferred by the inference network. For the real image corresponding to the input layout, its mask also is computed by the inference network, and then used by the generator to reconstruct the real image. Then, the data consensus is measured between the real image and its reconstructed image. The discriminator still plays the role of an adversary by computing the realness scores for a real image, its reconstructed image and a synthesized image. In experiments, our DCL is tested in the COCO-Stuff dataset. It obtains compelling layout-to-image synthesis results and weakly-supervised image semantic segmentation results.
72 - Wei Sun , Tianfu Wu 2020
With the remarkable recent progress on learning deep generative models, it becomes increasingly interesting to develop models for controllable image synthesis from reconfigurable inputs. This paper focuses on a recent emerged task, layout-to-image, t o learn generative models that are capable of synthesizing photo-realistic images from spatial layout (i.e., object bounding boxes configured in an image lattice) and style (i.e., structural and appearance variations encoded by latent vectors). This paper first proposes an intuitive paradigm for the task, layout-to-mask-to-image, to learn to unfold object masks of given bounding boxes in an input layout to bridge the gap between the input layout and synthesized images. Then, this paper presents a method built on Generative Adversarial Networks for the proposed layout-to-mask-to-image with style control at both image and mask levels. Object masks are learned from the input layout and iteratively refined along stages in the generator network. Style control at the image level is the same as in vanilla GANs, while style control at the object mask level is realized by a proposed novel feature normalization scheme, Instance-Sensitive and Layout-Aware Normalization. In experiments, the proposed method is tested in the COCO-Stuff dataset and the Visual Genome dataset with state-of-the-art performance obtained.
63 - Nan Xue , Tianfu Wu , Song Bai 2020
This paper presents a fast and parsimonious parsing method to accurately and robustly detect a vectorized wireframe in an input image with a single forward pass. The proposed method is end-to-end trainable, consisting of three components: (i) line se gment and junction proposal generation, (ii) line segment and junction matching, and (iii) line segment and junction verification. For computing line segment proposals, a novel exact dual representation is proposed which exploits a parsimonious geometric reparameterization for line segments and forms a holistic 4-dimensional attraction field map for an input image. Junctions can be treated as the basins in the attraction field. The proposed method is thus called Holistically-Attracted Wireframe Parser (HAWP). In experiments, the proposed method is tested on two benchmarks, the Wireframe dataset, and the YorkUrban dataset. On both benchmarks, it obtains state-of-the-art performance in terms of accuracy and efficiency. For example, on the Wireframe dataset, compared to the previous state-of-the-art method L-CNN, it improves the challenging mean structural average precision (msAP) by a large margin ($2.8%$ absolute improvements) and achieves 29.5 FPS on single GPU ($89%$ relative improvement). A systematic ablation study is performed to further justify the proposed method.
This paper proposes to learn hierarchical compositional AND-OR model for interpretable image synthesis by sparsifying the generator network. The proposed method adopts the scene-objects-parts-subparts-primitives hierarchy in image representation. A s cene has different types (i.e., OR) each of which consists of a number of objects (i.e., AND). This can be recursively formulated across the scene-objects-parts-subparts hierarchy and is terminated at the primitive level (e.g., wavelets-like basis). To realize this AND-OR hierarchy in image synthesis, we learn a generator network that consists of the following two components: (i) Each layer of the hierarchy is represented by an over-complete set of convolutional basis functions. Off-the-shelf convolutional neural architectures are exploited to implement the hierarchy. (ii) Sparsity-inducing constraints are introduced in end-to-end training, which induces a sparsely activated and sparsely connected AND-OR model from the initially densely connected generator network. A straightforward sparsity-inducing constraint is utilized, that is to only allow the top-$k$ basis functions to be activated at each layer (where $k$ is a hyper-parameter). The learned basis functions are also capable of image reconstruction to explain the input images. In experiments, the proposed method is tested on four benchmark datasets. The results show that meaningful and interpretable hierarchical representations are learned with better qualities of image synthesis and reconstruction obtained than baselines.
Spatial and temporal relationships, both short-range and long-range, between objects in videos, are key cues for recognizing actions. It is a challenging problem to model them jointly. In this paper, we first present a new variant of Long Short-Term Memory, namely Relational LSTM, to address the challenge of relation reasoning across space and time between objects. In our Relational LSTM module, we utilize a non-local operation similar in spirit to the recently proposed non-local network to substitute the fully connected operation in the vanilla LSTM. By doing this, our Relational LSTM is capable of capturing long and short-range spatio-temporal relations between objects in videos in a principled way. Then, we propose a two-branch neural architecture consisting of the Relational LSTM module as the non-local branch and a spatio-temporal pooling based local branch. The local branch is utilized for capturing local spatial appearance and/or short-term motion features. The two branches are concatenated to learn video-level features from snippet-level ones which are then used for classification. Experimental results on UCF-101 and HMDB-51 datasets show that our model achieves state-of-the-art results among LSTM-based methods, while obtaining comparable performance with other state-of-the-art methods (which use not directly comparable schema). Further, on the more complex large-scale Charades dataset, we obtain a large 3.2% gain over state-of-the-art methods, verifying the effectiveness of our method in complex understanding.
We present a deep learning approach for high resolution face completion with multiple controllable attributes (e.g., male and smiling) under arbitrary masks. Face completion entails understanding both structural meaningfulness and appearance consiste ncy locally and globally to fill in holes whose content do not appear elsewhere in an input image. It is a challenging task with the difficulty level increasing significantly with respect to high resolution, the complexity of holes and the controllable attributes of filled-in fragments. Our system addresses the challenges by learning a fully end-to-end framework that trains generative adversarial networks (GANs) progressively from low resolution to high resolution with conditional vectors encoding controllable attributes. We design novel network architectures to exploit information across multiple scales effectively and efficiently. We introduce new loss functions encouraging sharp completion. We show that our system can complete faces with large structural and appearance variations using a single feed-forward pass of computation with mean inference time of 0.007 seconds for images at 1024 x 1024 resolution. We also perform a pilot human study that shows our approach outperforms state-of-the-art face completion methods in terms of rank analysis. The code will be released upon publication.
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