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In this work we investigate the strategic learning implications of the deployment of sponsored search auction mechanisms that obey to fairness criteria. We introduce a new class of mechanisms composing a traditional Generalized Second Price auction ( GSP) with different fair division schemes to achieve some desired level of fairness between two groups of Bayesian strategic advertisers. We propose two mechanisms, $beta$-Fair GSP and GSP-EFX, that compose GSP with, respectively, an envy-free up to one item (EF1), and an envy-free up to any item (EFX) fair division scheme. The payments of GSP are adjusted in order to compensate the advertisers that suffer a loss of efficiency due the fair division stage. We prove that, for both mechanisms, if bidders play so as to minimize their external regret they are guaranteed to reach an equilibrium with good social welfare. We also prove that the mechanisms are budget balanced, so that the payments charged by the traditional GSP mechanism are a good proxy of the total compensation offered to the advertisers. Finally, we evaluate the quality of the allocations of the two mechanisms through experiments on real-world data.
One of the most important barriers toward a widespread use of mobile robots in unstructured and human populated work environments is the ability to plan a safe path. In this paper, we propose to delegate this activity to a human operator that walks i n front of the robot marking with her/his footsteps the path to be followed. The implementation of this approach requires a high degree of robustness in locating the specific person to be followed (the leader). We propose a three phase approach to fulfil this goal: 1. identification and tracking of the person in the image space, 2. sensor fusion between camera data and laser sensors, 3. point interpolation with continuous curvature curves. The approach is described in the paper and extensively validated with experimental results.
We study the problem of an online advertising system that wants to optimally spend an advertisers given budget for a campaign across multiple platforms, without knowing the value for showing an ad to the users on those platforms. We model this challe nging practical application as a Stochastic Bandits with Knapsacks problem over $T$ rounds of bidding with the set of arms given by the set of distinct bidding $m$-tuples, where $m$ is the number of platforms. We modify the algorithm proposed in Badanidiyuru emph{et al.,} to extend it to the case of multiple platforms to obtain an algorithm for both the discrete and continuous bid-spaces. Namely, for discrete bid spaces we give an algorithm with regret $Oleft(OPT sqrt {frac{mn}{B} }+ sqrt{mn OPT}right)$, where $OPT$ is the performance of the optimal algorithm that knows the distributions. For continuous bid spaces the regret of our algorithm is $tilde{O}left(m^{1/3} cdot minleft{ B^{2/3}, (m T)^{2/3} right} right)$. When restricted to this special-case, this bound improves over Sankararaman and Slivkins in the regime $OPT ll T$, as is the case in the particular application at hand. Second, we show an $ Omegaleft (sqrt {m OPT} right)$ lower bound for the discrete case and an $Omegaleft( m^{1/3} B^{2/3}right)$ lower bound for the continuous setting, almost matching the upper bounds. Finally, we use a real-world data set from a large internet online advertising company with multiple ad platforms and show that our algorithms outperform common benchmarks and satisfy the required properties warranted in the real-world application.
We consider the problem of online scheduling on a single machine in order to minimize weighted flow time. The existing algorithms for this problem (STOC 01, SODA 03, FOCS 18) all require exact knowledge of the processing time of each job. This assump tion is crucial, as even a slight perturbation of the processing time would lead to polynomial competitive ratio. However, this assumption very rarely holds in real-life scenarios. In this paper, we present the first algorithm for weighted flow time which do not require exact knowledge of the processing times of jobs. Specifically, we introduce the Scheduling with Predicted Processing Time (SPPT) problem, where the algorithm is given a prediction for the processing time of each job, instead of its real processing time. For the case of a constant factor distortion between the predictions and the real processing time, our algorithms match all the best known competitiveness bounds for weighted flow time -- namely $O(log P), O(log D)$ and $O(log W)$, where $P,D,W$ are the maximum ratios of processing times, densities, and weights, respectively. For larger errors, the competitiveness of our algorithms degrades gracefully.
Although freelancing work has grown substantially in recent years, in part facilitated by a number of online labor marketplaces, (e.g., Guru, Freelancer, Amazon Mechanical Turk), traditional forms of in-sourcing work continue being the dominant form of employment. This means that, at least for the time being, freelancing and salaried employment will continue to co-exist. In this paper, we provide algorithms for outsourcing and hiring workers in a general setting, where workers form a team and contribute different skills to perform a task. We call this model team formation with outsourcing. In our model, tasks arrive in an online fashion: neither the number nor the composition of the tasks is known a-priori. At any point in time, there is a team of hired workers who receive a fixed salary independently of the work they perform. This team is dynamic: new members can be hired and existing members can be fired, at some cost. Additionally, some parts of the arriving tasks can be outsourced and thus completed by non-team members, at a premium. Our contribution is an efficient online cost-minimizing algorithm for hiring and firing team members and outsourcing tasks. We present theoretical bounds obtained using a primal-dual scheme proving that our algorithms have a logarithmic competitive approximation ratio. We complement these results with experiments using semi-synthetic datasets based on actual task requirements and worker skills from three large online labor marketplaces.
Incentive compatibility (IC) is one of the most fundamental properties of an auction mechanism, including those used for online advertising. Recent methods by Feng et al. and Lahaie et al. show that counterfactual runs of the auction mechanism with d ifferent bids can be used to determine whether an auction is IC. In this paper we show that a similar result can be obtained by looking at the advertisers envy, which can be computed with one single execution of the auction. We introduce two metrics to evaluate the incentive-compatibility of an auction: IC-Regret and IC-Envy. For position auction environments, we show that for a large class of pricing schemes (which includes e.g. VCG and GSP), IC-Envy $ge$ IC-Regret (and IC-Envy = IC-Regret when bids are distinct). We consider non-separable discounts in the Ad Types environment of Colini-Baldeschi et al. where we show that for a generalization of GSP also IC-Envy $ge$ IC-Regret. Our final theoretical result is that in all these settings IC-Envy be used to bound the loss in social welfare due advertiser misreports. Finally, we show that IC-Envy is useful as a feature to predict IC-Regret in auction environments beyond the ones for which we show theoretical results. In particular, using IC-Envy yields better results than training models using only price and value features.
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