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We present a generalization of the binary paint shop problem (BPSP) to tackle an automotive industry application, the multi-car paint shop (MCPS) problem. The objective of the optimization is to minimize the number of color switches between cars in a paint shop queue during manufacturing, a known NP-hard problem. We distinguish between different sub-classes of paint shop problems, and show how to formulate the basic MCPS problem as an Ising model. The problem instances used in this study are generated using real-world data from a factory in Wolfsburg, Germany. We compare the performance of the D-Wave 2000Q and Advantage quantum processors to other classical solvers and a hybrid quantum-classical algorithm offered by D-Wave Systems. We observe that the quantum processors are well-suited for smaller problems, and the hybrid algorithm for intermediate sizes. However, we find that the performance of these algorithms quickly approaches that of a simple greedy algorithm in the large size limit.
A recent Google study [Phys. Rev. X, 6:031015 (2016)] compared a D-Wave 2X quantum processing unit (QPU) to two classical Monte Carlo algorithms: simulated annealing (SA) and quantum Monte Carlo (QMC). The study showed the D-Wave 2X to be up to 100 m illion times faster than the classical algorithms. The Google inputs are designed to demonstrate the value of collective multiqubit tunneling, a resource available to D-Wave QPUs but not to simulated annealing. But the computational hardness in these inputs is highly localized in gadgets, with only a small amount of complexity coming from global interactions, meaning that the relevance to real-world problems is limited. In this study we provide a new synthetic problem class that addresses the limitations of the Google inputs while retaining their strengths. We use simple clusters instead of more complex gadgets and more emphasis is placed on creating computational hardness through frustrated global interactions like those seen in interesting real-world inputs. The logical problems used to generate these inputs can be solved in polynomial time [J. Phys. A, 15:10 (1982)]. However, for general heuristic algorithms that are unaware of the planted problem class, the frustration creates meaningful difficulty in a controlled environment ideal for study. We use these inputs to evaluate the new 2000-qubit D-Wave QPU. We include the HFS algorithm---the best performer in a broader analysis of Google inputs---and we include state-of-the-art GPU implementations of SA and QMC. The D-Wave QPU solidly outperforms the software solvers: when we consider pure annealing time (computation time), the D-Wave QPU reaches ground states up to 2600 times faster than the competition. In the task of zero-temperature Boltzmann sampling from challenging multimodal inputs, the D-Wave QPU holds a similar advantage as quantum sampling bias does not seem significant.
Sampling from a Boltzmann distribution is NP-hard and so requires heuristic approaches. Quantum annealing is one promising candidate. The failure of annealing dynamics to equilibrate on practical time scales is a well understood limitation, but does not always prevent a heuristically useful distribution from being generated. In this paper we evaluate several methods for determining a useful operational temperature range for annealers. We show that, even where distributions deviate from the Boltzmann distribution due to ergodicity breaking, these estimates can be useful. We introduce the concepts of local and global temperatures that are captured by different estimation methods. We argue that for practical application it often makes sense to analyze annealers that are subject to post-processing in order to isolate the macroscopic distribution deviations that are a practical barrier to their application.
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