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We formulate a novel characterization of a family of invertible maps between two-dimensional domains. Our work follows two classic results: The Rado-Kneser-Choquet (RKC) theorem, which establishes the invertibility of harmonic maps into a convex plan er domain; and Tuttes embedding theorem for planar graphs - RKCs discrete counterpart - which proves the invertibility of piecewise linear maps of triangulated domains satisfying a discrete-harmonic principle, into a convex planar polygon. In both theorems, the convexity of the target domain is essential for ensuring invertibility. We extend these characterizations, in both the continuous and discrete cases, by replacing convexity with a less restrictive condition. In the continuous case, Alessandrini and Nesi provide a characterization of invertible harmonic maps into non-convex domains with a smooth boundary by adding additional conditions on orientation preservation along the boundary. We extend their results by defining a condition on the normal derivatives along the boundary, which we call the cone condition; this condition is tractable and geometrically intuitive, encoding a weak notion of local invertibility. The cone condition enables us to extend Alessandrini and Nesi to the case of harmonic maps into non-convex domains with a piecewise-smooth boundary. In the discrete case, we use an analog of the cone condition to characterize invertible discrete-harmonic piecewise-linear maps of triangulations. This gives an analog of our continuous results and characterizes invertible discrete-harmonic maps in terms of the orientation of triangles incident on the boundary.
Point 1: Shape characterizers are metrics that quantify aspects of the overall geometry of a 3D digital surface. When computed for biological objects, the values of a shape characterizer are largely independent of homology interpretations and often c ontain a strong ecological and functional signal. Thus shape characterizers are useful for understanding evolutionary processes. Dirichlet Normal Energy (DNE) is a widely used shape characterizer in morphological studies. Point 2: Recent studies found that DNE is sensitive to various procedures for preparing 3D mesh from raw scan data, raising concerns regarding comparability and objectivity when utilizing DNE in morphological research. We provide a robustly implemented algorithm for computing the Dirichlet energy of the normal (ariaDNE) on 3D meshes. Point 3: We show through simulation that the effects of preparation-related mesh surface attributes such as triangle count, mesh representation, noise, smoothing and boundary triangles are much more limited on ariaDNE than DNE. Furthermore, ariaDNE retains the potential of DNE for biological studies, illustrated by its effectiveness in differentiating species by dietary preferences. Point 4: Use of ariaDNE can dramatically enhance assessment of ecological aspects of morphological variation by its stability under different 3D model acquisition methods and preparation procedure. Towards this goal, we provide scripts for computing ariaDNE and ariaDNE values for specimens used in previously published DNE analyses.
We demonstrate applications of the Gaussian process-based landmarking algorithm proposed in [T. Gao, S.Z. Kovalsky, and I. Daubechies, SIAM Journal on Mathematics of Data Science (2019)] to geometric morphometrics, a branch of evolutionary biology ce ntered at the analysis and comparisons of anatomical shapes, and compares the automatically sampled landmarks with the ground truth landmarks manually placed by evolutionary anthropologists; the results suggest that Gaussian process landmarks perform equally well or better, in terms of both spatial coverage and downstream statistical analysis. We provide a detailed exposition of numerical procedures and feature filtering algorithms for computing high-quality and semantically meaningful diffeomorphisms between disk-type anatomical surfaces.
As a means of improving analysis of biological shapes, we propose an algorithm for sampling a Riemannian manifold by sequentially selecting points with maximum uncertainty under a Gaussian process model. This greedy strategy is known to be near-optim al in the experimental design literature, and appears to outperform the use of user-placed landmarks in representing the geometry of biological objects in our application. In the noiseless regime, we establish an upper bound for the mean squared prediction error (MSPE) in terms of the number of samples and geometric quantities of the manifold, demonstrating that the MSPE for our proposed sequential design decays at a rate comparable to the oracle rate achievable by any sequential or non-sequential optimal design; to our knowledge this is the first result of this type for sequential experimental design. The key is to link the greedy algorithm to reduced basis methods in the context of model reduction for partial differential equations. We expect this approach will find additional applications in other fields of research.
We consider apictorial edge-matching puzzles, in which the goal is to arrange a collection of puzzle pieces with colored edges so that the colors match along the edges of adjacent pieces. We devise an algebraic representation for this problem and pro vide conditions under which it exactly characterizes a puzzle. Using the new representation, we recast the combinatorial, discrete problem of solving puzzles as a global, polynomial system of equations with continuous variables. We further propose new algorithms for generating approximate solutions to the continuous problem by solving a sequence of convex relaxations.
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