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We present distributed algorithms for training dynamic Graph Neural Networks (GNN) on large scale graphs spanning multi-node, multi-GPU systems. To the best of our knowledge, this is the first scaling study on dynamic GNN. We devise mechanisms for re ducing the GPU memory usage and identify two execution time bottlenecks: CPU-GPU data transfer; and communication volume. Exploiting properties of dynamic graphs, we design a graph difference-based strategy to significantly reduce the transfer time. We develop a simple, but effective data distribution technique under which the communication volume remains fixed and linear in the input size, for any number of GPUs. Our experiments using billion-size graphs on a system of 128 GPUs shows that: (i) the distribution scheme achieves up to 30x speedup on 128 GPUs; (ii) the graph-difference technique reduces the transfer time by a factor of up to 4.1x and the overall execution time by up to 40%
This paper describes the process of conceptualization, design, and testing of the Onboard Computer (OBC) Software for a 3U nanosatellite. The on-board computer of the satellite is responsible for initiating dataflow between onboard hardware, performi ng image compression, and run control algorithms like fine pointing, sun pointing, ground pointing for payload operation and idle state detumbling. The actuation is carried out by interfacing magnetorquers and reaction wheels with the OBC. The software of the onboard computer is implemented on a Linux based operating system run on the ARM Cortex A9 processor which is part of the Zynq-7000 SoC. A Field Programmable Gate Array (FPGA) is used specifically for image compression. The compressed image is stored in a serial flash memory shared between the camera and the FPGA. The architecture comprises of a system-wide I2C bus to which the sensors interfaced. The collected data is used for logging followed by downlink and as input to algorithms used for pointing and detumbling. An SPI interface is used between the Power Subsystem microcontroller and the On-Board Computer since a large amount of housekeeping data will have to be exchanged at high rates. Reaction wheels and magnetorquers are actuated by current driver circuits which get the control signals from the OBC. The satellite is modelled as a Finite State Machine for software development. The states broadly fall under two categories, Normal and Emergency. Each state has a predetermined set of logical tasks to be run, which are abstracted as separate processes in the memory. State transitions take place by polling the health metrics of the satellite. However, hardware interrupts are implemented on selected peripherals which ensure an asynchronous switching to the Emergency States for safety. A review of some common fault detection, isolation and removal methods used shall conclude the paper.
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