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We consider the online search problem in which a server starting at the origin of a $d$-dimensional Euclidean space has to find an arbitrary hyperplane. The best-possible competitive ratio and the length of the shortest curve from which each point on the $d$-dimensional unit sphere can be seen are within a constant factor of each other. We show that this length is in $Omega(d)cap O(d^{3/2})$.
We study the variant of the Euclidean Traveling Salesman problem where instead of a set of points, we are given a set of lines as input, and the goal is to find the shortest tour that visits each line. The best known upper and lower bounds for the pr oblem in $mathbb{R}^d$, with $dge 3$, are $mathrm{NP}$-hardness and an $O(log^3 n)$-approximation algorithm which is based on a reduction to the group Steiner tree problem. We show that TSP with lines in $mathbb{R}^d$ is APX-hard for any $dge 3$. More generally, this implies that TSP with $k$-dimensional flats does not admit a PTAS for any $1le k leq d-2$ unless $mathrm{P}=mathrm{NP}$, which gives a complete classification of the approximability of these problems, as there are known PTASes for $k=0$ (i.e., points) and $k=d-1$ (hyperplanes). We are able to give a stronger inapproximability factor for $d=O(log n)$ by showing that TSP with lines does not admit a $(2-epsilon)$-approximation in $d$ dimensions under the unique games conjecture. On the positive side, we leverage recent results on restricted variants of the group Steiner tree problem in order to give an $O(log^2 n)$-approximation algorithm for the problem, albeit with a running time of $n^{O(loglog n)}$.
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