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The allreduce operation is one of the most commonly used communication routines in distributed applications. To improve its bandwidth and to reduce network traffic, this operation can be accelerated by offloading it to network switches, that aggregat e the data received from the hosts, and send them back the aggregated result. However, existing solutions provide limited customization opportunities and might provide suboptimal performance when dealing with custom operators and data types, with sparse data, or when reproducibility of the aggregation is a concern. To deal with these problems, in this work we design a flexible programmable switch by using as a building block PsPIN, a RISC-V architecture implementing the sPIN programming model. We then design, model, and analyze different algorithms for executing the aggregation on this architecture, showing performance improvements compared to state-of-the-art approaches.
The growing size of data center and HPC networks pose unprecedented requirements on the scalability of simulation infrastructure. The ability to simulate such large-scale interconnects on a simple PC would facilitate research efforts. Unfortunately, as we first show in this work, existing shared-memory packet-level simulators do not scale to the sizes of the largest networks considered today. We then illustrate a feasibility analysis and a set of enhancements that enable a simple packet-level htsim simulator to scale to the unprecedented simulation sizes on a single PC. Our code is available online and can be used to design novel schemes in the coming era of omnipresent data centers and HPC clusters.
The capacity of offloading data and control tasks to the network is becoming increasingly important, especially if we consider the faster growth of network speed when compared to CPU frequencies. In-network compute alleviates the host CPU load by run ning tasks directly in the network, enabling additional computation/communication overlap and potentially improving overall application performance. However, sustaining bandwidths provided by next-generation networks, e.g., 400 Gbit/s, can become a challenge. sPIN is a programming model for in-NIC compute, where users specify handler functions that are executed on the NIC, for each incoming packet belonging to a given message or flow. It enables a CUDA-like acceleration, where the NIC is equipped with lightweight processing elements that process network packets in parallel. We investigate the architectural specialties that a sPIN NIC should provide to enable high-performance, low-power, and flexible packet processing. We introduce PsPIN, a first open-source sPIN implementation, based on a multi-cluster RISC-V architecture and designed according to the identified architectural specialties. We investigate the performance of PsPIN with cycle-accurate simulations, showing that it can process packets at 400 Gbit/s for several use cases, introducing minimal latencies (26 ns for 64 B packets) and occupying a total area of 18.5 mm 2 (22 nm FDSOI).
The interconnect is one of the most critical components in large scale computing systems, and its impact on the performance of applications is going to increase with the system size. In this paper, we will describe Slingshot, an interconnection netwo rk for large scale computing systems. Slingshot is based on high-radix switches, which allow building exascale and hyperscale datacenters networks with at most three switch-to-switch hops. Moreover, Slingshot provides efficient adaptive routing and congestion control algorithms, and highly tunable traffic classes. Slingshot uses an optimized Ethernet protocol, which allows it to be interoperable with standard Ethernet devices while providing high performance to HPC applications. We analyze the extent to which Slingshot provides these features, evaluating it on microbenchmarks and on several applications from the datacenter and AI worlds, as well as on HPC applications. We find that applications running on Slingshot are less affected by congestion compared to previous generation networks.
System noise can negatively impact the performance of HPC systems, and the interconnection network is one of the main factors contributing to this problem. To mitigate this effect, adaptive routing sends packets on non-minimal paths if they are less congested. However, while this may mitigate interference caused by congestion, it also generates more traffic since packets traverse additional hops, causing in turn congestion on other applications and on the application itself. In this paper, we first describe how to estimate network noise. By following these guidelines, we show how noise can be reduced by using routing algorithms which select minimal paths with a higher probability. We exploit this knowledge to design an algorithm which changes the probability of selecting minimal paths according to the application characteristics. We validate our solution on microbenchmarks and real-world applications on two systems relying on a Dragonfly interconnection network, showing noise reduction and performance improvement.
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