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We present a novel parallel algorithm for cloth simulation that exploits multiple GPUs for fast computation and the handling of very high resolution meshes. To accelerate implicit integration, we describe new parallel algorithms for sparse matrix-vec tor multiplication (SpMV) and for dynamic matrix assembly on a multi-GPU workstation. Our algorithms use a novel work queue generation scheme for a fat-tree GPU interconnect topology. Furthermore, we present a novel collision handling scheme that uses spatial hashing for discrete and continuous collision detection along with a non-linear impact zone solver. Our parallel schemes can distribute the computation and storage overhead among multiple GPUs and enable us to perform almost interactive simulation on complex cloth meshes, which can hardly be handled on a single GPU due to memory limitations. We have evaluated the performance with two multi-GPU workstations (with 4 and 8 GPUs, respectively) on cloth meshes with 0.5-1.65M triangles. Our approach can reliably handle the collisions and generate vivid wrinkles and folds at 2-5 fps, which is significantly faster than prior cloth simulation systems. We observe almost linear speedups with respect to the number of GPUs.
Recently, a growing interest has been seen in deep learning-based semantic segmentation. UNet, which is one of deep learning networks with an encoder-decoder architecture, is widely used in medical image segmentation. Combining multi-scale features i s one of important factors for accurate segmentation. UNet++ was developed as a modified Unet by designing an architecture with nested and dense skip connections. However, it does not explore sufficient information from full scales and there is still a large room for improvement. In this paper, we propose a novel UNet 3+, which takes advantage of full-scale skip connections and deep supervisions. The full-scale skip connections incorporate low-level details with high-level semantics from feature maps in different scales; while the deep supervision learns hierarchical representations from the full-scale aggregated feature maps. The proposed method is especially benefiting for organs that appear at varying scales. In addition to accuracy improvements, the proposed UNet 3+ can reduce the network parameters to improve the computation efficiency. We further propose a hybrid loss function and devise a classification-guided module to enhance the organ boundary and reduce the over-segmentation in a non-organ image, yielding more accurate segmentation results. The effectiveness of the proposed method is demonstrated on two datasets. The code is available at: github.com/ZJUGiveLab/UNet-Version
Multispectral pedestrian detection has attracted increasing attention from the research community due to its crucial competence for many around-the-clock applications (e.g., video surveillance and autonomous driving), especially under insufficient il lumination conditions. We create a human baseline over the KAIST dataset and reveal that there is still a large gap between current top detectors and human performance. To narrow this gap, we propose a network fusion architecture, which consists of a multispectral proposal network to generate pedestrian proposals, and a subsequent multispectral classification network to distinguish pedestrian instances from hard negatives. The unified network is learned by jointly optimizing pedestrian detection and semantic segmentation tasks. The final detections are obtained by integrating the outputs from different modalities as well as the two stages. The approach significantly outperforms state-of-the-art methods on the KAIST dataset while remain fast. Additionally, we contribute a sanitized version of training annotations for the KAIST dataset, and examine the effects caused by different kinds of annotation errors. Future research of this problem will benefit from the sanitized version which eliminates the interference of annotation errors.
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