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We describe a mathematical models of grounded symbols in the brain. It also serves as a computational foundations for Perceptual Symbol System (PSS). This development requires new mathematical methods of dynamic logic (DL), which have overcome limita tions of classical artificial intelligence and connectionist approaches. The paper discusses these past limitations, relates them to combinatorial complexity (exponential explosion) of algorithms in the past, and further to the static nature of classical logic. The new mathematical theory, DL, is a process-logic. A salient property of this process is evolution of vague representations into crisp. The paper first applies it to one aspect of PSS: situation learning from object perceptions. Then we relate DL to the essential PSS mechanisms of concepts, simulators, grounding, productivity, binding, recursion, and to the mechanisms relating grounded and amodal symbols. We discuss DL as a general theory describing the process of cognition on multiple levels of abstraction. We also discuss the implications of this theory for interactions between cognition and language, mechanisms of language grounding, and possible role of language in grounding abstract cognition. The developed theory makes experimental predictions, and will impact future theoretical developments in cognitive science, including knowledge representation, and perception-cognition interaction. Experimental neuroimaging evidence for DL and PSS in brain imaging is discussed as well as future research directions.
Cellular Simultaneous Recurrent Neural Network (SRN) has been shown to be a function approximator more powerful than the MLP. This means that the complexity of MLP would be prohibitively large for some problems while SRN could realize the desired map ping with acceptable computational constraints. The speed of training of complex recurrent networks is crucial to their successful application. Present work improves the previous results by training the network with extended Kalman filter (EKF). We implemented a generic Cellular SRN and applied it for solving two challenging problems: 2D maze navigation and a subset of the connectedness problem. The speed of convergence has been improved by several orders of magnitude in comparison with the earlier results in the case of maze navigation, and superior generalization has been demonstrated in the case of connectedness. The implications of this improvements are discussed.
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