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Recently, we have shown how current cosmological N-body codes already follow the fine grained phase-space information of the dark matter fluid. Using a tetrahedral tesselation of the three-dimensional manifold that describes perfectly cold fluids in six-dimensional phase space, the phase-space distribution function can be followed throughout the simulation. This allows one to project the distribution function into configuration space to obtain highly accurate densities, velocities, and velocity dispersions. Here, we exploit this technique to show first steps on how to devise an improved particle-mesh technique. At its heart, the new method thus relies on a piecewise linear approximation of the phase space distribution function rather than the usual particle discretisation. We use pseudo-particles that approximate the masses of the tetrahedral cells up to quadrupolar order as the locations for cloud-in-cell (CIC) deposit instead of the particle locations themselves as in standard CIC deposit. We demonstrate that this modification already gives much improved stability and more accurate dynamics of the collisionless dark matter fluid at high force and low mass resolution. We demonstrate the validity and advantages of this method with various test problems as well as hot/warm-dark matter simulations which have been known to exhibit artificial fragmentation. This completely unphysical behaviour is much reduced in the new approach. The current limitations of our approach are discussed in detail and future improvements are outlined.
The primordial velocity dispersion of dark matter is small compared to the velocities attained during structure formation. The initial density distribution is close to uniform and it occupies an initial sheet in phase space that is single valued in v elocity space. Because of gravitational forces this three dimensional manifold evolves in phase space without ever tearing, conserving phase-space volume and preserving the connectivity of nearby points. N-body simulations already follow the motion of this sheet in phase space. This fact can be used to extract full fine-grained phase-space-structure information from existing cosmological N-body simulations. Particles are considered as the vertices of an unstructured three dimensional mesh, moving in six dimensional phase-space. On this mesh, mass density and momentum are uniquely defined. We show how to obtain the space density of the fluid, detect caustics, and count the number of streams as well as their individual contributions to any point in configuration-space. We calculate the bulk velocity, local velocity dispersions, and densities from the sheet - all without averaging over control volumes. This gives a wealth of new information about dark matter fluid flow which had previously been thought of as inaccessible to N-body simulations. We outline how this mapping may be used to create new accurate collisionless fluid simulation codes that may be able to overcome the sparse sampling and unphysical two-body effects that plague current N-body techniques.
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