ترغب بنشر مسار تعليمي؟ اضغط هنا

We present a scalable tree search planning algorithm for large multi-agent sequential decision problems that require dynamic collaboration. Teams of agents need to coordinate decisions in many domains, but naive approaches fail due to the exponential growth of the joint action space with the number of agents. We circumvent this complexity through an anytime approach that allows us to trade computation for approximation quality and also dynamically coordinate actions. Our algorithm comprises three elements: online planning with Monte Carlo Tree Search (MCTS), factored representations of local agent interactions with coordination graphs, and the iterative Max-Plus method for joint action selection. We evaluate our approach on the benchmark SysAdmin domain with static coordination graphs and achieve comparable performance with much lower computation cost than our MCTS baselines. We also introduce a multi-drone delivery domain with dynamic, i.e., state-dependent coordination graphs, and demonstrate how our approach scales to large problems on this domain that are intractable for other MCTS methods. We provide an open-source implementation of our algorithm at https://github.com/JuliaPOMDP/FactoredValueMCTS.jl.
Multi-agent reinforcement learning (MARL) requires coordination to efficiently solve certain tasks. Fully centralized control is often infeasible in such domains due to the size of joint action spaces. Coordination graph based formalization allows re asoning about the joint action based on the structure of interactions. However, they often require domain expertise in their design. This paper introduces the deep implicit coordination graph (DICG) architecture for such scenarios. DICG consists of a module for inferring the dynamic coordination graph structure which is then used by a graph neural network based module to learn to implicitly reason about the joint actions or values. DICG allows learning the tradeoff between full centralization and decentralization via standard actor-critic methods to significantly improve coordination for domains with large number of agents. We apply DICG to both centralized-training-centralized-execution and centralized-training-decentralized-execution regimes. We demonstrate that DICG solves the relative overgeneralization pathology in predatory-prey tasks as well as outperforms various MARL baselines on the challenging StarCraft II Multi-agent Challenge (SMAC) and traffic junction environments.
Stochastic processes generated by non-stationary distributions are difficult to represent with conventional models such as Gaussian processes. This work presents Recurrent Autoregressive Flows as a method toward general stochastic process modeling wi th normalizing flows. The proposed method defines a conditional distribution for each variable in a sequential process by conditioning the parameters of a normalizing flow with recurrent neural connections. Complex conditional relationships are learned through the recurrent network parameters. In this work, we present an initial design for a recurrent flow cell and a method to train the model to match observed empirical distributions. We demonstrate the effectiveness of this class of models through a series of experiments in which models are trained on three complex stochastic processes. We highlight the shortcomings of our current formulation and suggest some potential solutions.
Existing learning-based methods to automatically trace axons in 3D brain imagery often rely on manually annotated segmentation labels. Labeling is a labor-intensive process and is not scalable to whole-brain analysis, which is needed for improved und erstanding of brain function. We propose a self-supervised auxiliary task that utilizes the tube-like structure of axons to build a feature extractor from unlabeled data. The proposed auxiliary task constrains a 3D convolutional neural network (CNN) to predict the order of permuted slices in an input 3D volume. By solving this task, the 3D CNN is able to learn features without ground-truth labels that are useful for downstream segmentation with the 3D U-Net model. To the best of our knowledge, our model is the first to perform automated segmentation of axons imaged at subcellular resolution with the SHIELD technique. We demonstrate improved segmentation performance over the 3D U-Net model on both the SHIELD PVGPe dataset and the BigNeuron Project, single neuron Janelia dataset.
Complex networks are often either too large for full exploration, partially accessible, or partially observed. Downstream learning tasks on these incomplete networks can produce low quality results. In addition, reducing the incompleteness of the net work can be costly and nontrivial. As a result, network discovery algorithms optimized for specific downstream learning tasks given resource collection constraints are of great interest. In this paper, we formulate the task-specific network discovery problem in an incomplete network setting as a sequential decision making problem. Our downstream task is selective harvesting, the optimal collection of vertices with a particular attribute. We propose a framework, called Network Actor Critic (NAC), which learns a policy and notion of future reward in an offline setting via a deep reinforcement learning algorithm. The NAC paradigm utilizes a task-specific network embedding to reduce the state space complexity. A detailed comparative analysis of popular network embeddings is presented with respect to their role in supporting offline planning. Furthermore, a quantitative study is presented on several synthetic and real benchmarks using NAC and several baselines. We show that offline models of reward and network discovery policies lead to significantly improved performance when compared to competitive online discovery algorithms. Finally, we outline learning regimes where planning is critical in addressing sparse and changing reward signals.
Haze degrades content and obscures information of images, which can negatively impact vision-based decision-making in real-time systems. In this paper, we propose an efficient fully convolutional neural network (CNN) image dehazing method designed to run on edge graphical processing units (GPUs). We utilize three variants of our architecture to explore the dependency of dehazed image quality on parameter count and model design. The first two variants presented, a small and big version, make use of a single efficient encoder-decoder convolutional feature extractor. The final variant utilizes a pair of encoder-decoders for atmospheric light and transmission map estimation. Each variant ends with an image refinement pyramid pooling network to form the final dehazed image. For the big variant of the single-encoder network, we demonstrate state-of-the-art performance on the NYU Depth dataset. For the small variant, we maintain competitive performance on the super-resolution O/I-HAZE datasets without the need for image cropping. Finally, we examine some challenges presented by the Dense-Haze dataset when leveraging CNN architectures for dehazing of dense haze imagery and examine the impact of loss function selection on image quality. Benchmarks are included to show the feasibility of introducing this approach into real-time systems.
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا