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Machine learning (especially reinforcement learning) methods for trading are increasingly reliant on simulation for agent training and testing. Furthermore, simulation is important for validation of hand-coded trading strategies and for testing hypot heses about market structure. A challenge, however, concerns the robustness of policies validated in simulation because the simulations lack fidelity. In fact, researchers have shown that many market simulation approaches fail to reproduce statistics and stylized facts seen in real markets. As a step towards addressing this we surveyed the literature to collect a set of reference metrics and applied them to real market data and simulation output. Our paper provides a comprehensive catalog of these metrics including mathematical formulations where appropriate. Our results show that there are still significant discrepancies between simulated markets and real ones. However, this work serves as a benchmark against which we can measure future improvement.
The AlphaZero algorithm has achieved superhuman performance in two-player, deterministic, zero-sum games where perfect information of the game state is available. This success has been demonstrated in Chess, Shogi, and Go where learning occurs solely through self-play. Many real-world applications (e.g., equity trading) require the consideration of a multiplayer environment. In this work, we suggest novel modifications of the AlphaZero algorithm to support multiplayer environments, and evaluate the approach in two simple 3-player games. Our experiments show that multiplayer AlphaZero learns successfully and consistently outperforms a competing approach: Monte Carlo tree search. These results suggest that our modified AlphaZero can learn effective strategies in multiplayer game scenarios. Our work supports the use of AlphaZero in multiplayer games and suggests future research for more complex environments.
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