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We consider the model of communication where wireless devices can either switch their radios off to save energy, or switch their radios on and engage in communication. We distill a clean theoretical formulation of this problem of minimizing radio use and present near-optimal solutions. Our base model ignores issues of communication interference, although we also extend the model to handle this requirement. We assume that nodes intend to communicate periodically, or according to some time-based schedule. Clearly, perfectly synchronized devices could switch their radios on for exactly the minimum periods required by their joint schedules. The main challenge in the deployment of wireless networks is to synchronize the devices schedules, given that their initial schedules may be offset relative to one another (even if their clocks run at the same speed). We significantly improve previous results, and show optimal use of the radio for two processors and near-optimal use of the radio for synchronization of an arbitrary number of processors. In particular, for two processors we prove deterministically matching $Theta(sqrt{n})$ upper and lower bounds on the number of times the radio has to be on, where $n$ is the discretized uncertainty period of the clock shift between the two processors. (In contrast, all previous results for two processors are randomized.) For $m=n^beta$ processors (for any $beta < 1$) we prove $Omega(n^{(1-beta)/2})$ is the lower bound on the number of times the radio has to be switched on (per processor), and show a nearly matching (in terms of the radio use) $~{O}(n^{(1-beta)/2})$ randomized upper bound per processor, with failure probability exponentially close to 0. For $beta geq 1$ our algorithm runs with at most $poly-log(n)$ radio invocations per processor. Our bounds also hold in a radio-broadcast model where interference must be taken into account.
We present a deterministic exploration mechanism for sponsored search auctions, which enables the auctioneer to learn the relevance scores of advertisers, and allows advertisers to estimate the true value of clicks generated at the auction site. This exploratory mechanism deviates only minimally from the mechanism being currently used by Google and Yahoo! in the sense that it retains the same pricing rule, similar ranking scheme, as well as, similar mathematical structure of payoffs. In particular, the estimations of the relevance scores and true-values are achieved by providing a chance to lower ranked advertisers to obtain better slots. This allows the search engine to potentially test a new pool of advertisers, and correspondingly, enables new advertisers to estimate the value of clicks/leads generated via the auction. Both these quantities are unknown a priori, and their knowledge is necessary for the auction to operate efficiently. We show that such an exploration policy can be incorporated without any significant loss in revenue for the auctioneer. We compare the revenue of the new mechanism to that of the standard mechanism at their corresponding symmetric Nash equilibria and compute the cost of uncertainty, which is defined as the relative loss in expected revenue per impression. We also bound the loss in efficiency, as well as, in user experience due to exploration, under the same solution concept (i.e. SNE). Thus the proposed exploration mechanism learns the relevance scores while incorporating the incentive constraints from the advertisers who are selfish and are trying to maximize their own profits, and therefore, the exploration is essentially achieved via mechanism design. We also discuss variations of the new mechanism such as truthful implementations.
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