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In this work we consider the communication of information in the presence of a causal adversarial jammer. In the setting under study, a sender wishes to communicate a message to a receiver by transmitting a codeword $(x_1,...,x_n)$ bit-by-bit over a communication channel. The sender and the receiver do not share common randomness. The adversarial jammer can view the transmitted bits $x_i$ one at a time, and can change up to a $p$-fraction of them. However, the decisions of the jammer must be made in a causal manner. Namely, for each bit $x_i$ the jammers decision on whether to corrupt it or not must depend only on $x_j$ for $j leq i$. This is in contrast to the classical adversarial jamming situations in which the jammer has no knowledge of $(x_1,...,x_n)$, or knows $(x_1,...,x_n)$ completely. In this work, we present upper bounds (that hold under both the average and maximal probability of error criteria) on the capacity which hold for both deterministic and stochastic encoding schemes.
In this work we consider the communication of information in the presence of an online adversarial jammer. In the setting under study, a sender wishes to communicate a message to a receiver by transmitting a codeword x=x_1,...,x_n symbol-by-symbol ov er a communication channel. The adversarial jammer can view the transmitted symbols x_i one at a time, and can change up to a p-fraction of them. However, the decisions of the jammer must be made in an online or causal manner. More generally, for a delay parameter 0<d<1, we study the scenario in which the jammers decision on the corruption of x_i must depend solely on x_j for j < i - dn. In this work, we initiate the study of codes for online adversaries, and present a tight characterization of the amount of information one can transmit in both the 0-delay and, more generally, the d-delay online setting. We prove tight results for both additive and overwrite jammers when the transmitted symbols are assumed to be over a sufficiently large field F. Finally, we extend our results to a jam-or-listen online model, where the online adversary can either jam a symbol or eavesdrop on it. We again provide a tight characterization of the achievable rate for several variants of this model. The rate-regions we prove for each model are informational-theoretic in nature and hold for computationally unbounded adversaries. The rate regions are characterized by simple piecewise linear functions of p and d. The codes we construct to attain the optimal rate for each scenario are computationally efficient.
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