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With a single eye fixation lasting a fraction of a second, the human visual system is capable of forming a rich representation of a complex environment, reaching a holistic understanding which facilitates object recognition and detection. This phenom enon is known as recognizing the gist of the scene and is accomplished by relying on relevant prior knowledge. This paper addresses the analogous question of whether using memory in computer vision systems can not only improve the accuracy of object detection in video streams, but also reduce the computation time. By interleaving conventional feature extractors with extremely lightweight ones which only need to recognize the gist of the scene, we show that minimal computation is required to produce accurate detections when temporal memory is present. In addition, we show that the memory contains enough information for deploying reinforcement learning algorithms to learn an adaptive inference policy. Our model achieves state-of-the-art performance among mobile methods on the Imagenet VID 2015 dataset, while running at speeds of up to 70+ FPS on a Pixel 3 phone.
Mobile virtual reality (VR) head mounted displays (HMD) have become popular among consumers in recent years. In this work, we demonstrate real-time egocentric hand gesture detection and localization on mobile HMDs. Our main contributions are: 1) A no vel mixed-reality data collection tool to automatic annotate bounding boxes and gesture labels; 2) The largest-to-date egocentric hand gesture and bounding box dataset with more than 400,000 annotated frames; 3) A neural network that runs real time on modern mobile CPUs, and achieves higher than 76% precision on gesture recognition across 8 classes.
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