ترغب بنشر مسار تعليمي؟ اضغط هنا

Many real-world scenarios involve teams of agents that have to coordinate their actions to reach a shared goal. We focus on the setting in which a team of agents faces an opponent in a zero-sum, imperfect-information game. Team members can coordinate their strategies before the beginning of the game, but are unable to communicate during the playing phase of the game. This is the case, for example, in Bridge, collusion in poker, and collusion in bidding. In this setting, model-free RL methods are oftentimes unable to capture coordination because agents policies are executed in a decentralized fashion. Our first contribution is a game-theoretic centralized training regimen to effectively perform trajectory sampling so as to foster team coordination. When team members can observe each other actions, we show that this approach provably yields equilibrium strategies. Then, we introduce a signaling-based framework to represent team coordinated strategies given a buffer of past experiences. Each team members policy is parametrized as a neural network whose output is conditioned on a suitable exogenous signal, drawn from a learned probability distribution. By combining these two elements, we empirically show convergence to coordinated equilibria in cases where previous state-of-the-art multi-agent RL algorithms did not.
Dynamic Vision Sensors (DVSs) asynchronously stream events in correspondence of pixels subject to brightness changes. Differently from classic vision devices, they produce a sparse representation of the scene. Therefore, to apply standard computer vi sion algorithms, events need to be integrated into a frame or event-surface. This is usually attained through hand-crafted grids that reconstruct the frame using ad-hoc heuristics. In this paper, we propose Matrix-LSTM, a grid of Long Short-Term Memory (LSTM) cells that efficiently process events and learn end-to-end task-dependent event-surfaces. Compared to existing reconstruction approaches, our learned event-surface shows good flexibility and expressiveness on optical flow estimation on the MVSEC benchmark and it improves the state-of-the-art of event-based object classification on the N-Cars dataset.
Many real-world applications involve teams of agents that have to coordinate their actions to reach a common goal against potential adversaries. This paper focuses on zero-sum games where a team of players faces an opponent, as is the case, for examp le, in Bridge, collusion in poker, and collusion in bidding. The possibility for the team members to communicate before gameplay---that is, coordinate their strategies ex ante---makes the use of behavioral strategies unsatisfactory. We introduce Soft Team Actor-Critic (STAC) as a solution to the teams coordination problem that does not require any prior domain knowledge. STAC allows team members to effectively exploit ex ante communication via exogenous signals that are shared among the team. STAC reaches near-optimal coordinated strategies both in perfectly observable and partially observable games, where previous deep RL algorithms fail to reach optimal coordinated behaviors.
Event-based cameras are neuromorphic sensors capable of efficiently encoding visual information in the form of sparse sequences of events. Being biologically inspired, they are commonly used to exploit some of the computational and power consumption benefits of biological vision. In this paper we focus on a specific feature of vision: visual attention. We propose two attentive models for event based vision: an algorithm that tracks events activity within the field of view to locate regions of interest and a fully-differentiable attention procedure based on DRAW neural model. We highlight the strengths and weaknesses of the proposed methods on four datasets, the Shifted N-MNIST, Shifted MNIST-DVS, CIFAR10-DVS and N-Caltech101 collections, using the Phased LSTM recognition network as a baseline reference model obtaining improvements in terms of both translation and scale invariance.
We introduce ReConvNet, a recurrent convolutional architecture for semi-supervised video object segmentation that is able to fast adapt its features to focus on any specific object of interest at inference time. Generalization to new objects never ob served during training is known to be a hard task for supervised approaches that would need to be retrained. To tackle this problem, we propose a more efficient solution that learns spatio-temporal features self-adapting to the object of interest via conditional affine transformations. This approach is simple, can be trained end-to-end and does not necessarily require extra training steps at inference time. Our method shows competitive results on DAVIS2016 with respect to state-of-the art approaches that use online fine-tuning, and outperforms them on DAVIS2017. ReConvNet shows also promising results on the DAVIS-Challenge 2018 winning the $10$-th position.
Event-based cameras, also known as neuromorphic cameras, are bioinspired sensors able to perceive changes in the scene at high frequency with low power consumption. Becoming available only very recently, a limited amount of work addresses object dete ction on these devices. In this paper we propose two neural networks architectures for object detection: YOLE, which integrates the events into surfaces and uses a frame-based model to process them, and fcYOLE, an asynchronous event-based fully convolutional network which uses a novel and general formalization of the convolutional and max pooling layers to exploit the sparsity of camera events. We evaluate the algorithm with different extensions of publicly available datasets and on a novel synthetic dataset.
This paper introduces Non-Autonomous Input-Output Stable Network(NAIS-Net), a very deep architecture where each stacked processing block is derived from a time-invariant non-autonomous dynamical system. Non-autonomy is implemented by skip connections from the block input to each of the unrolled processing stages and allows stability to be enforced so that blocks can be unrolled adaptively to a pattern-dependent processing depth. NAIS-Net induces non-trivial, Lipschitz input-output maps, even for an infinite unroll length. We prove that the network is globally asymptotically stable so that for every initial condition there is exactly one input-dependent equilibrium assuming $tanh$ units, and incrementally stable for ReL units. An efficient implementation that enforces the stability under derived conditions for both fully-connected and convolutional layers is also presented. Experimental results show how NAIS-Net exhibits stability in practice, yielding a significant reduction in generalization gap compared to ResNets.
While 3D reconstruction is a well-established and widely explored research topic, semantic 3D reconstruction has only recently witnessed an increasing share of attention from the Computer Vision community. Semantic annotations allow in fact to enforc e strong class-dependent priors, as planarity for ground and walls, which can be exploited to refine the reconstruction often resulting in non-trivial performance improvements. State-of-the art methods propose volumetric approaches to fuse RGB image data with semantic labels; even if successful, they do not scale well and fail to output high resolution meshes. In this paper we propose a novel method to refine both the geometry and the semantic labeling of a given mesh. We refine the mesh geometry by applying a variational method that optimizes a composite energy made of a state-of-the-art pairwise photo-metric term and a single-view term that models the semantic consistency between the labels of the 3D mesh and those of the segmented images. We also update the semantic labeling through a novel Markov Random Field (MRF) formulation that, together with the classical data and smoothness terms, takes into account class-specific priors estimated directly from the annotated mesh. This is in contrast to state-of-the-art methods that are typically based on handcrafted or learned priors. We are the first, jointly with the very recent and seminal work of [M. Blaha et al arXiv:1706.08336, 2017], to propose the use of semantics inside a mesh refinement framework. Differently from [M. Blaha et al arXiv:1706.08336, 2017], which adopts a more classical pairwise comparison to estimate the flow of the mesh, we apply a single-view comparison between the semantically annotated image and the current 3D mesh labels; this improves the robustness in case of noisy segmentations.
We propose a structured prediction architecture, which exploits the local generic features extracted by Convolutional Neural Networks and the capacity of Recurrent Neural Networks (RNN) to retrieve distant dependencies. The proposed architecture, cal led ReSeg, is based on the recently introduced ReNet model for image classification. We modify and extend it to perform the more challenging task of semantic segmentation. Each ReNet layer is composed of four RNN that sweep the image horizontally and vertically in both directions, encoding patches or activations, and providing relevant global information. Moreover, ReNet layers are stacked on top of pre-trained convolutional layers, benefiting from generic local features. Upsampling layers follow ReNet layers to recover the original image resolution in the final predictions. The proposed ReSeg architecture is efficient, flexible and suitable for a variety of semantic segmentation tasks. We evaluate ReSeg on several widely-used semantic segmentation datasets: Weizmann Horse, Oxford Flower, and CamVid; achieving state-of-the-art performance. Results show that ReSeg can act as a suitable architecture for semantic segmentation tasks, and may have further applications in other structured prediction problems. The source code and model hyperparameters are available on https://github.com/fvisin/reseg.
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا