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We generalise the hyperplane separation technique (Chatterjee and Velner, 2013) from multi-dimensional mean-payoff to energy games, and achieve an algorithm for solving the latter whose running time is exponential only in the dimension, but not in th e number of vertices of the game graph. This answers an open question whether energy games with arbitrary initial credit can be solved in pseudo-polynomial time for fixed dimensions 3 or larger (Chaloupka, 2013). It also improves the complexity of solving multi-dimensional energy games with given initial credit from non-elementary (Brazdil, Janv{c}ar, and Kuv{c}era, 2010) to 2EXPTIME, thus establishing their 2EXPTIME-completeness.
A data tree is an unranked ordered tree whose every node is labelled by a letter from a finite alphabet and an element (datum) from an infinite set, where the latter can only be compared for equality. The article considers alternating automata on dat a trees that can move downward and rightward, and have one register for storing data. The main results are that nonemptiness over finite data trees is decidable but not primitive recursive, and that nonemptiness of safety automata is decidable but not elementary. The proofs use nondeterministic tree automata with faulty counters. Allowing upward moves, leftward moves, or two registers, each causes undecidability. As corollaries, decidability is obtained for two data-sensitive fragments of the XPath query language.
An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by taking turns to perform a timed transition. Player Min wants to minimise t he average time per transition and player Max wants to maximise it. A solution of average-time games is presented using a reduction to average-price game on a finite graph. A direct consequence is an elementary proof of determinacy for average-time games. This complements our results for reachability-time games and partially solves a problem posed by Bouyer et al., to design an algorithm for solving average-price games on priced timed automata. The paper also establishes the exact computational complexity of solving average-time games: the problem is EXPTIME-complete for timed automata with at least two clocks.
Probabilistic timed automata are an extension of timed automata with discrete probability distributions. We consider model-checking algorithms for the subclasses of probabilistic timed automata which have one or two clocks. Firstly, we show that PCTL probabilistic model-checking problems (such as determining whether a set of target states can be reached with probability at least 0.99 regardless of how nondeterminism is resolved) are PTIME-complete for one-clock probabilistic timed automata, and are EXPTIME-complete for probabilistic timed automata with two clocks. Secondly, we show that, for one-clock probabilistic timed automata, the model-checking problem for the probabilistic timed temporal logic PCTL is EXPTIME-complete. However, the model-checking problem for the subclass of PCTL which does not permit both punctual timing bounds, which require the occurrence of an event at an exact time point, and comparisons with probability bounds other than 0 or 1, is PTIME-complete for one-clock probabilistic timed automata.
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