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In real-world machine learning applications, there is a cost associated with sampling of different features. Budgeted learning can be used to select which feature-values to acquire from each instance in a dataset, such that the best model is induced under a given constraint. However, this approach is not possible in the domain of online learning since one may not retroactively acquire feature-values from past instances. In online learning, the challenge is to find the optimum set of features to be acquired from each instance upon arrival from a data stream. In this paper we introduce the issue of online budgeted learning and describe a general framework for addressing this challenge. We propose two types of feature value acquisition policies based on the multi-armed bandit problem: random and adaptive. Adaptive policies perform online adjustments according to new information coming from a data stream, while random policies are not sensitive to the information that arrives from the data stream. Our comparative study on five real-world datasets indicates that adaptive policies outperform random policies for most budget limitations and datasets. Furthermore, we found that in some cases adaptive policies achieve near-optimal results.
49 - Yael Brumer 2017
The WSDM Cup 2017 Triple scoring challenge is aimed at calculating and assigning relevance scores for triples from type-like relations. Such scores are a fundamental ingredient for ranking results in entity search. In this paper, we propose a method that uses neural embedding techniques to accurately calculate an entity score for a triple based on its nearest neighbor. We strive to develop a new latent semantic model with a deep structure that captures the semantic and syntactic relations between words. Our method has been ranked among the top performers with accuracy - 0.74, average score difference - 1.74, and average Kendalls Tau - 0.35.
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