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Stereo matching has recently witnessed remarkable progress using Deep Neural Networks (DNNs). But, how robust are they? Although it has been well-known that DNNs often suffer from adversarial vulnerability with a catastrophic drop in performance, the situation is even worse in stereo matching. This paper first shows that a type of weak white-box attacks can fail state-of-the-art methods. The attack is learned by a proposed stereo-constrained projected gradient descent (PGD) method in stereo matching. This observation raises serious concerns for the deployment of DNN-based stereo matching. Parallel to the adversarial vulnerability, DNN-based stereo matching is typically trained under the so-called simulation to reality pipeline, and thus domain generalizability is an important problem. This paper proposes to rethink the learnable DNN-based feature backbone towards adversarially-robust and domain generalizable stereo matching, either by completely removing it or by applying it only to the left reference image. It computes the matching cost volume using the classic multi-scale census transform (i.e., local binary pattern) of the raw input stereo images, followed by a stacked Hourglass head sub-network solving the matching problem. In experiments, the proposed method is tested in the SceneFlow dataset and the KITTI2015 benchmark. It significantly improves the adversarial robustness, while retaining accuracy performance comparable to state-of-the-art methods. It also shows better generalizability from simulation (SceneFlow) to real (KITTI) datasets when no fine-tuning is used.
This paper presents a neural network to estimate a detailed depth map of the foreground human in a single RGB image. The result captures geometry details such as cloth wrinkles, which are important in visualization applications. To achieve this goal, we separate the depth map into a smooth base shape and a residual detail shape and design a network with two branches to regress them respectively. We design a training strategy to ensure both base and detail shapes can be faithfully learned by the corresponding network branches. Furthermore, we introduce a novel network layer to fuse a rough depth map and surface normals to further improve the final result. Quantitative comparison with fused `ground truth captured by real depth cameras and qualitative examples on unconstrained Internet images demonstrate the strength of the proposed method. The code is available at https://github.com/sfu-gruvi-3dv/deep_human.
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