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162 - Xuanyu Cao , K. J. Ray Liu 2017
In this work, we study the social learning problem, in which agents of a networked system collaborate to detect the state of the nature based on their private signals. A novel distributed graphical evolutionary game theoretic learning method is propo sed. In the proposed game-theoretic method, agents only need to communicate their binary decisions rather than the real-valued beliefs with their neighbors, which endows the method with low communication complexity. Under mean field approximations, we theoretically analyze the steady state equilibria of the game and show that the evolutionarily stable states (ESSs) coincide with the decisions of the benchmark centralized detector. Numerical experiments are implemented to confirm the effectiveness of the proposed game-theoretic learning method.
Energy harvesting from the surroundings is a promising solution to perpetually power-up wireless sensor communications. This paper presents a data-driven approach of finding optimal transmission policies for a solar-powered sensor node that attempts to maximize net bit rates by adapting its transmission parameters, power levels and modulation types, to the changes of channel fading and battery recharge. We formulate this problem as a discounted Markov decision process (MDP) framework, whereby the energy harvesting process is stochastically quantized into several representative solar states with distinct energy arrivals and is totally driven by historical data records at a sensor node. With the observed solar irradiance at each time epoch, a mixed strategy is developed to compute the belief information of the underlying solar states for the choice of transmission parameters. In addition, a theoretical analysis is conducted for a simple on-off policy, in which a predetermined transmission parameter is utilized whenever a sensor node is active. We prove that such an optimal policy has a threshold structure with respect to battery states and evaluate the performance of an energy harvesting node by analyzing the expected net bit rate. The design framework is exemplified with real solar data records, and the results are useful in characterizing the interplay that occurs between energy harvesting and expenditure under various system configurations. Computer simulations show that the proposed policies significantly outperform other schemes with or without the knowledge of short-term energy harvesting and channel fading patterns.
Current social networks are of extremely large-scale generating tremendous information flows at every moment. How information diffuse over social networks has attracted much attention from both industry and academics. Most of the existing works on in formation diffusion analysis are based on machine learning methods focusing on social network structure analysis and empirical data mining. However, the dynamics of information diffusion, which are heavily influenced by network users decisions, actions and their socio-economic interactions, is generally ignored by most of existing works. In this paper, we propose an evolutionary game theoretic framework to model the dynamic information diffusion process in social networks. Specifically, we derive the information diffusion dynamics in complete networks, uniform degree and non-uniform degree networks, with the highlight of two special networks, ErdH{o}s-Renyi random network and the Barabasi-Albert scale-free network. We find that the dynamics of information diffusion over these three kinds of networks are scale-free and the same with each other when the network scale is sufficiently large. To verify our theoretical analysis, we perform simulations for the information diffusion over synthetic networks and real-world Facebook networks. Moreover, we also conduct experiment on Twitter hashtags dataset, which shows that the proposed game theoretic model can well fit and predict the information diffusion over real social networks.
Social networks have become ubiquitous in our daily life, as such it has attracted great research interests recently. A key challenge is that it is of extremely large-scale with tremendous information flow, creating the phenomenon of Big Data. Under such a circumstance, understanding information diffusion over social networks has become an important research issue. Most of the existing works on information diffusion analysis are based on either network structure modeling or empirical approach with dataset mining. However, the information diffusion is also heavily influenced by network users decisions, actions and their socio-economic connections, which is generally ignored in existing works. In this paper, we propose an evolutionary game theoretic framework to model the dynamic information diffusion process in social networks. Specifically, we analyze the framework in uniform degree and non-uniform degree networks and derive the closed-form expressions of the evolutionary stable network states. Moreover, the information diffusion over two special networks, ErdH{o}s-Renyi random network and the Barabasi-Albert scale-free network, are also highlighted. To verify our theoretical analysis, we conduct experiments by using both synthetic networks and real-world Facebook network, as well as real-world information spreading dataset of Twitter and Memetracker. Experiments shows that the proposed game theoretic framework is effective and practical in modeling the social network users information forwarding behaviors.
While microtask crowdsourcing provides a new way to solve large volumes of small tasks at a much lower price compared with traditional in-house solutions, it suffers from quality problems due to the lack of incentives. On the other hand, providing in centives for microtask crowdsourcing is challenging since verifying the quality of submitted solutions is so expensive that will negate the advantage of microtask crowdsourcing. We study cost-effective incentive mechanisms for microtask crowdsourcing in this paper. In particular, we consider a model with strategic workers, where the primary objective of a worker is to maximize his own utility. Based on this model, we analyze two basic mechanisms widely adopted in existing microtask crowdsourcing applications and show that, to obtain high quality solutions from workers, their costs are constrained by some lower bounds. We then propose a cost-effective mechanism that employs quality-aware worker training as a tool to stimulate workers to provide high quality solutions. We prove theoretically that the proposed mechanism, when properly designed, can obtain high quality solutions with an arbitrarily low cost. Beyond its theoretical guarantees, we further demonstrate the effectiveness of our proposed mechanisms through a set of behavioral experiments.
Distributed adaptive filtering has been considered as an effective approach for data processing and estimation over distributed networks. Most existing distributed adaptive filtering algorithms focus on designing different information diffusion rules , regardless of the nature evolutionary characteristic of a distributed network. In this paper, we study the adaptive network from the game theoretic perspective and formulate the distributed adaptive filtering problem as a graphical evolutionary game. With the proposed formulation, the nodes in the network are regarded as players and the local combiner of estimation information from different neighbors is regarded as different strategies selection. We show that this graphical evolutionary game framework is very general and can unify the existing adaptive network algorithms. Based on this framework, as examples, we further propose two error-aware adaptive filtering algorithms. Moreover, we use graphical evolutionary game theory to analyze the information diffusion process over the adaptive networks and evolutionarily stable strategy of the system. Finally, simulation results are shown to verify the effectiveness of our analysis and proposed methods.
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