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97 - Julien Cristau 2011
Linear temporal logic was introduced in order to reason about reactive systems. It is often considered with respect to infinite words, to specify the behaviour of long-running systems. One can consider more general models for linear time, using words indexed by arbitrary linear orderings. We investigate the connections between temporal logic and automata on linear orderings, as introduced by Bruy`ere and Carton. We provide a doubly exponential procedure to compute from any LTL formula with Until, Since, and the Stavi connectives an automaton that decides whether that formula holds on the input word. In particular, since the emptiness problem for these automata is decidable, this transformation gives a decision procedure for the satisfiability of the logic.
Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system depends on the d ecisions of both players, supplemented by chance. In this work, we focus on the notion of randomised strategy. More specifically, we show that three natural definitions may lead to very different results: in the most general cases, an almost-surely winning situation may become almost-surely losing if the player is only allowed to use a weaker notion of strategy. In more reasonable settings, translations exist, but they require infinite memory, even in simple cases. Finally, some traditional problems becomes undecidable for the strongest type of strategies.
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