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As a part of the digital transformation, we interact with more and more intelligent gadgets. Today, these gadgets are often mobile devices, but in the advent of smart cities, more and more infrastructure---such as traffic and buildings---in our surro undings becomes intelligent. The intelligence, however, does not emerge by itself. Instead, we need both design techniques to create intelligent systems, as well as approaches to validate their correct behavior. An example of intelligent systems that could benefit smart cities are self-driving vehicles. Self-driving vehicles are continuously becoming both commercially available and common on roads. Accidents involving self-driving vehicles, however, have raised concerns about their reliability. Due to these concerns, the safety of self-driving vehicles should be thoroughly tested before they can be released into traffic. To ensure that self-driving vehicles encounter all possible scenarios, several millions of hours of testing must be carried out; therefore, testing self-driving vehicles in the real world is impractical. There is also the issue that testing self-driving vehicles directly in the traffic poses a potential safety hazard to human drivers. To tackle this challenge, validation frameworks for testing self-driving vehicles in simulated scenarios are being developed by academia and industry. In this chapter, we briefly introduce self-driving vehicles and give an overview of validation frameworks for testing them in a simulated environment. We conclude by discussing what an ideal validation framework at the state of the art should be and what could benefit validation frameworks for self-driving vehicles in the future.
Automated machine learning (AutoML) systems aim at finding the best machine learning (ML) pipeline that automatically matches the task and data at hand. We investigate the robustness of machine learning pipelines generated with three AutoML systems, TPOT, H2O, and AutoKeras. In particular, we study the influence of dirty data on accuracy, and consider how using dirty training data may help create more robust solutions. Furthermore, we also analyze how the structure of the generated pipelines differs in different cases.
This paper proposes a novel energy-efficient multimedia delivery system called EStreamer. First, we study the relationship between buffer size at the client, burst-shaped TCP-based multimedia traffic, and energy consumption of wireless network interf aces in smartphones. Based on the study, we design and implement EStreamer for constant bit rate and rate-adaptive streaming. EStreamer can improve battery lifetime by 3x, 1.5x and 2x while streaming over Wi-Fi, 3G and 4G respectively.
Multimedia streaming to mobile devices is challenging for two reasons. First, the way content is delivered to a client must ensure that the user does not experience a long initial playback delay or a distorted playback in the middle of a streaming se ssion. Second, multimedia streaming applications are among the most energy hungry applications in smartphones. The energy consumption mostly depends on the delivery techniques and on the power management techniques of wireless access technologies (Wi-Fi, 3G, and 4G). In order to provide insights on what kind of streaming techniques exist, how they work on different mobile platforms, their efforts in providing smooth quality of experience, and their impact on energy consumption of mobile phones, we did a large set of active measurements with several smartphones having both Wi-Fi and cellular network access. Our analysis reveals five different techniques to deliver the content to the video players. The selection of a technique depends on the mobile platform, device, player, quality, and service. The results from our traffic and power measurements allow us to conclude that none of the identified techniques is optimal because they take none of the following facts into account: access technology used, user behavior, and user preferences concerning data waste. We point out the technique with optimal playback buffer configuration, which provides the most attractive trade-offs in particular situations.
We report results from a measurement study of three video streaming services, YouTube, Dailymotion and Vimeo on six different smartphones. We measure and analyze the traffic and energy consumption when streaming different quality videos over Wi-Fi an d 3G. We identify five different techniques to deliver the video and show that the use of a particular technique depends on the device, player, quality, and service. The energy consumption varies dramatically between devices, services, and video qualities depending on the streaming technique used. As a consequence, we come up with suggestions on how to improve the energy efficiency of mobile video streaming services.
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