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This paper revisits the so-called vanishing gradient phenomenon, which commonly occurs in deep randomly initialized neural networks. Leveraging an in-depth analysis of neural chains, we first show that vanishing gradients cannot be circumvented when the network width scales with less than O(depth), even when initialized with the popular Xavier and He initializations. Second, we extend the analysis to second-order derivatives and show that random i.i.d. initialization also gives rise to Hessian matrices with eigenspectra that vanish as networks grow in depth. Whenever this happens, optimizers are initialized in a very flat, saddle point-like plateau, which is particularly hard to escape with stochastic gradient descent (SGD) as its escaping time is inversely related to curvature. We believe that this observation is crucial for fully understanding (a) historical difficulties of training deep nets with vanilla SGD, (b) the success of adaptive gradient methods (which naturally adapt to curvature and thus quickly escape flat plateaus) and (c) the effectiveness of modern architectural components like residual connections and normalization layers.
Recent advances in differentiable rendering have sparked an interest in learning generative models of textured 3D meshes from image collections. These models natively disentangle pose and appearance, enable downstream applications in computer graphic s, and improve the ability of generative models to understand the concept of image formation. Although there has been prior work on learning such models from collections of 2D images, these approaches require a delicate pose estimation step that exploits annotated keypoints, thereby restricting their applicability to a few specific datasets. In this work, we propose a GAN framework for generating textured triangle meshes without relying on such annotations. We show that the performance of our approach is on par with prior work that relies on ground-truth keypoints, and more importantly, we demonstrate the generality of our method by setting new baselines on a larger set of categories from ImageNet - for which keypoints are not available - without any class-specific hyperparameter tuning. We release our code at https://github.com/dariopavllo/textured-3d-gan
The success of convolutional networks in learning problems involving planar signals such as images is due to their ability to exploit the translation symmetry of the data distribution through weight sharing. Many areas of science and egineering deal with signals with other symmetries, such as rotation invariant data on the sphere. Examples include climate and weather science, astrophysics, and chemistry. In this paper we present spherical convolutional networks. These networks use convolutions on the sphere and rotation group, which results in rotational weight sharing and rotation equivariance. Using a synthetic spherical MNIST dataset, we show that spherical convolutional networks are very effective at dealing with rotationally invariant classification problems.
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