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Deep networks have recently enjoyed enormous success when applied to recognition and classification problems in computer vision, but their use in graphics problems has been limited. In this work, we present a novel deep architecture that performs new view synthesis directly from pixels, trained from a large number of posed image sets. In contrast to traditional approaches which consist of multiple complex stages of processing, each of which require careful tuning and can fail in unexpected ways, our system is trained end-to-end. The pixels from neighboring views of a scene are presented to the network which then directly produces the pixels of the unseen view. The benefits of our approach include generality (we only require posed image sets and can easily apply our method to different domains), and high quality results on traditionally difficult scenes. We believe this is due to the end-to-end nature of our system which is able to plausibly generate pixels according to color, depth, and texture priors learnt automatically from the training data. To verify our method we show that it can convincingly reproduce known test views from nearby imagery. Additionally we show images rendered from novel viewpoints. To our knowledge, our work is the first to apply deep learning to the problem of new view synthesis from sets of real-world, natural imagery.
We present a new model which represents data as a mixture of simplices. Simplices are geometric structures that generalize triangles. We give a simple geometric understanding that allows us to learn a simplicial structure efficiently. Our method requ ires that the data are unit normalized (and thus lie on the unit sphere). We show that under this restriction, building a model with simplices amounts to constructing a convex hull inside the sphere whose boundary facets is close to the data. We call the boundary facets of the convex hull that are close to the data Activated Simplices. While the total number of bases used to build the simplices is a parameter of the model, the dimensions of the individual activated simplices are learned from the data. Simplices can have different dimensions, which facilitates modeling of inhomogeneous data sources. The simplicial structure is bounded --- this is appropriate for modeling data with constraints, such as human elbows can not bend more than 180 degrees. The simplices are easy to interpret and extremes within the data can be discovered among the vertices. The method provides good reconstruction and regularization. It supports good nearest neighbor classification and it allows realistic generative models to be constructed. It achieves state-of-the-art results on benchmark datasets, including 3D poses and digits.
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