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Current social networks are of extremely large-scale generating tremendous information flows at every moment. How information diffuse over social networks has attracted much attention from both industry and academics. Most of the existing works on in formation diffusion analysis are based on machine learning methods focusing on social network structure analysis and empirical data mining. However, the dynamics of information diffusion, which are heavily influenced by network users decisions, actions and their socio-economic interactions, is generally ignored by most of existing works. In this paper, we propose an evolutionary game theoretic framework to model the dynamic information diffusion process in social networks. Specifically, we derive the information diffusion dynamics in complete networks, uniform degree and non-uniform degree networks, with the highlight of two special networks, ErdH{o}s-Renyi random network and the Barabasi-Albert scale-free network. We find that the dynamics of information diffusion over these three kinds of networks are scale-free and the same with each other when the network scale is sufficiently large. To verify our theoretical analysis, we perform simulations for the information diffusion over synthetic networks and real-world Facebook networks. Moreover, we also conduct experiment on Twitter hashtags dataset, which shows that the proposed game theoretic model can well fit and predict the information diffusion over real social networks.
How users in a dynamic system perform learning and make decision become more and more important in numerous research fields. Although there are some works in the social learning literatures regarding how to construct belief on an uncertain system sta te, few study has been conducted on incorporating social learning with decision making. Moreover, users may have multiple concurrent decisions on different objects/resources and their decisions usually negatively influence each others utility, which makes the problem even more challenging. In this paper, we propose an Indian Buffet Game to study how users in a dynamic system learn the uncertain system state and make multiple concurrent decisions by not only considering the current myopic utility, but also taking into account the influence of subsequent users decisions. We analyze the proposed Indian Buffet Game under two different scenarios: customers request multiple dishes without budget constraint and with budget constraint. For both cases, we design recursive best response algorithms to find the subgame perfect Nash equilibrium for customers and characterize special properties of the Nash equilibrium profile under homogeneous setting. Moreover, we introduce a non-Bayesian social learning algorithm for customers to learn the system state, and theoretically prove its convergence. Finally, we conduct simulations to validate the effectiveness and efficiency of the proposed algorithms.
Social networks have become ubiquitous in our daily life, as such it has attracted great research interests recently. A key challenge is that it is of extremely large-scale with tremendous information flow, creating the phenomenon of Big Data. Under such a circumstance, understanding information diffusion over social networks has become an important research issue. Most of the existing works on information diffusion analysis are based on either network structure modeling or empirical approach with dataset mining. However, the information diffusion is also heavily influenced by network users decisions, actions and their socio-economic connections, which is generally ignored in existing works. In this paper, we propose an evolutionary game theoretic framework to model the dynamic information diffusion process in social networks. Specifically, we analyze the framework in uniform degree and non-uniform degree networks and derive the closed-form expressions of the evolutionary stable network states. Moreover, the information diffusion over two special networks, ErdH{o}s-Renyi random network and the Barabasi-Albert scale-free network, are also highlighted. To verify our theoretical analysis, we conduct experiments by using both synthetic networks and real-world Facebook network, as well as real-world information spreading dataset of Twitter and Memetracker. Experiments shows that the proposed game theoretic framework is effective and practical in modeling the social network users information forwarding behaviors.
We experimentally investigate the protection of electron spin coherence of nitrogen vacancy (NV) center in diamond by dynamical nuclear polarization. The electron spin decoherence of an NV center is caused by the magnetic ield fluctuation of the $^{1 3}$C nuclear spin bath, which contributes large thermal fluctuation to the center electron spin when it is in equilibrium state at room temperature. To address this issue, we continuously transfer the angular momentum from electron spin to nuclear spins, and pump the nuclear spin bath to a polarized state under Hartman-Hahn condition. The bath polarization effect is verified by the observation of prolongation of the electron spin coherence time ($T_2^*$). Optimal conditions for the dynamical nuclear polarization (DNP) process, including the pumping pulse duration and depolarization effect of laser pulses, are studied. Our experimental results provide strong support for quantum information processing and quantum simulation using polarized nuclear spin bath in solid state systems.
Distributed adaptive filtering has been considered as an effective approach for data processing and estimation over distributed networks. Most existing distributed adaptive filtering algorithms focus on designing different information diffusion rules , regardless of the nature evolutionary characteristic of a distributed network. In this paper, we study the adaptive network from the game theoretic perspective and formulate the distributed adaptive filtering problem as a graphical evolutionary game. With the proposed formulation, the nodes in the network are regarded as players and the local combiner of estimation information from different neighbors is regarded as different strategies selection. We show that this graphical evolutionary game framework is very general and can unify the existing adaptive network algorithms. Based on this framework, as examples, we further propose two error-aware adaptive filtering algorithms. Moreover, we use graphical evolutionary game theory to analyze the information diffusion process over the adaptive networks and evolutionarily stable strategy of the system. Finally, simulation results are shown to verify the effectiveness of our analysis and proposed methods.
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