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Over the last few years, we have witnessed tremendous progress on many subtasks of autonomous driving, including perception, motion forecasting, and motion planning. However, these systems often assume that the car is accurately localized against a h igh-definition map. In this paper we question this assumption, and investigate the issues that arise in state-of-the-art autonomy stacks under localization error. Based on our observations, we design a system that jointly performs perception, prediction, and localization. Our architecture is able to reuse computation between both tasks, and is thus able to correct localization errors efficiently. We show experiments on a large-scale autonomy dataset, demonstrating the efficiency and accuracy of our proposed approach.
Existing multi-camera SLAM systems assume synchronized shutters for all cameras, which is often not the case in practice. In this work, we propose a generalized multi-camera SLAM formulation which accounts for asynchronous sensor observations. Our fr amework integrates a continuous-time motion model to relate information across asynchronous multi-frames during tracking, local mapping, and loop closing. For evaluation, we collected AMV-Bench, a challenging new SLAM dataset covering 482 km of driving recorded using our asynchronous multi-camera robotic platform. AMV-Bench is over an order of magnitude larger than previous multi-view HD outdoor SLAM datasets, and covers diverse and challenging motions and environments. Our experiments emphasize the necessity of asynchronous sensor modeling, and show that the use of multiple cameras is critical towards robust and accurate SLAM in challenging outdoor scenes. For additional information, please see the project website at: https://www.cs.toronto.edu/~ajyang/amv-slam
One of the main difficulties of scaling current localization systems to large environments is the on-board storage required for the maps. In this paper we propose to learn to compress the map representation such that it is optimal for the localizatio n task. As a consequence, higher compression rates can be achieved without loss of localization accuracy when compared to standard coding schemes that optimize for reconstruction, thus ignoring the end task. Our experiments show that it is possible to learn a task-specific compression which reduces storage requirements by two orders of magnitude over general-purpose codecs such as WebP without sacrificing performance.
We present a stereo-based dense mapping algorithm for large-scale dynamic urban environments. In contrast to other existing methods, we simultaneously reconstruct the static background, the moving objects, and the potentially moving but currently sta tionary objects separately, which is desirable for high-level mobile robotic tasks such as path planning in crowded environments. We use both instance-aware semantic segmentation and sparse scene flow to classify objects as either background, moving, or potentially moving, thereby ensuring that the system is able to model objects with the potential to transition from static to dynamic, such as parked cars. Given camera poses estimated from visual odometry, both the background and the (potentially) moving objects are reconstructed separately by fusing the depth maps computed from the stereo input. In addition to visual odometry, sparse scene flow is also used to estimate the 3D motions of the detected moving objects, in order to reconstruct them accurately. A map pruning technique is further developed to improve reconstruction accuracy and reduce memory consumption, leading to increased scalability. We evaluate our system thoroughly on the well-known KITTI dataset. Our system is capable of running on a PC at approximately 2.5Hz, with the primary bottleneck being the instance-aware semantic segmentation, which is a limitation we hope to address in future work. The source code is available from the project website (http://andreibarsan.github.io/dynslam).
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