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In this work, we address the problem of precisely localizing key frames of an action, for example, the precise time that a pitcher releases a baseball, or the precise time that a crowd begins to applaud. Key frame localization is a largely overlooked and important action-recognition problem, for example in the field of neuroscience, in which we would like to understand the neural activity that produces the start of a bout of an action. To address this problem, we introduce a novel structured loss function that properly weights the types of errors that matter in such applications: it more heavily penalizes extra and missed action start detections over small misalignments. Our structured loss is based on the best matching between predicted and labeled action starts. We train recurrent neural networks (RNNs) to minimize differentiable approximations of this loss. To evaluate these methods, we introduce the Mouse Reach Dataset, a large, annotated video dataset of mice performing a sequence of actions. The dataset was collected and labeled by experts for the purpose of neuroscience research. On this dataset, we demonstrate that our method outperforms related approaches and baseline methods using an unstructured loss.
This paper presents our work on SNaCK, a low-dimensional concept embedding algorithm that combines human expertise with automatic machine similarity kernels. Both parts are complimentary: human insight can capture relationships that are not apparent from the objects visual similarity and the machine can help relieve the human from having to exhaustively specify many constraints. We show that our SNaCK embeddings are useful in several tasks: distinguishing prime and nonprime numbers on MNIST, discovering labeling mistakes in the Caltech UCSD Birds (CUB) dataset with the help of deep-learned features, creating training datasets for bird classifiers, capturing subjective human taste on a new dataset of 10,000 foods, and qualitatively exploring an unstructured set of pictographic characters. Comparisons with the state-of-the-art in these tasks show that SNaCK produces better concept embeddings that require less human supervision than the leading methods.
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