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We present To The Point (TTP), a method for reconstructing 3D objects from a single image using 2D to 3D correspondences learned from weak supervision. We recover a 3D shape from a 2D image by first regressing the 2D positions corresponding to the 3D template vertices and then jointly estimating a rigid camera transform and non-rigid template deformation that optimally explain the 2D positions through the 3D shape projection. By relying on 3D-2D correspondences we use a simple per-sample optimization problem to replace CNN-based regression of camera pose and non-rigid deformation and thereby obtain substantially more accurate 3D reconstructions. We treat this optimization as a differentiable layer and train the whole system in an end-to-end manner. We report systematic quantitative improvements on multiple categories and provide qualitative results comprising diverse shape, pose and texture prediction examples. Project website: https://fkokkinos.github.io/to_the_point/.
Monocular 3D reconstruction of articulated object categories is challenging due to the lack of training data and the inherent ill-posedness of the problem. In this work we use video self-supervision, forcing the consistency of consecutive 3D reconstr uctions by a motion-based cycle loss. This largely improves both optimization-based and learning-based 3D mesh reconstruction. We further introduce an interpretable model of 3D template deformations that controls a 3D surface through the displacement of a small number of local, learnable handles. We formulate this operation as a structured layer relying on mesh-laplacian regularization and show that it can be trained in an end-to-end manner. We finally introduce a per-sample numerical optimisation approach that jointly optimises over mesh displacements and cameras within a video, boosting accuracy both for training and also as test time post-processing. While relying exclusively on a small set of videos collected per category for supervision, we obtain state-of-the-art reconstructions with diverse shapes, viewpoints and textures for multiple articulated object categories.
In this work we introduce Lean Point Networks (LPNs) to train deeper and more accurate point processing networks by relying on three novel point processing blocks that improve memory consumption, inference time, and accuracy: a convolution-type block for point sets that blends neighborhood information in a memory-efficient manner; a crosslink block that efficiently shares information across low- and high-resolution processing branches; and a multiresolution point cloud processing block for faster diffusion of information. By combining these blocks, we design wider and deeper point-based architectures. We report systematic accuracy and memory consumption improvements on multiple publicly available segmentation tasks by using our generic modules as drop-in replacements for the blocks of multiple architectures (PointNet++, DGCNN, SpiderNet, PointCNN).
In this work we address task interference in universal networks by considering that a network is trained on multiple tasks, but performs one task at a time, an approach we refer to as single-tasking multiple tasks. The network thus modifies its behav iour through task-dependent feature adaptation, or task attention. This gives the network the ability to accentuate the features that are adapted to a task, while shunning irrelevant ones. We further reduce task interference by forcing the task gradients to be statistically indistinguishable through adversarial training, ensuring that the common backbone architecture serving all tasks is not dominated by any of the task-specific gradients. Results in three multi-task dense labelling problems consistently show: (i) a large reduction in the number of parameters while preserving, or even improving performance and (ii) a smooth trade-off between computation and multi-task accuracy. We provide our systems code and pre-trained models at http://vision.ee.ethz.ch/~kmaninis/astmt/.
In this work we integrate ideas from surface-based modeling with neural synthesis: we propose a combination of surface-based pose estimation and deep generative models that allows us to perform accurate pose transfer, i.e. synthesize a new image of a person based on a single image of that person and the image of a pose donor. We use a dense pose estimation system that maps pixels from both images to a common surface-based coordinate system, allowing the two images to be brought in correspondence with each other. We inpaint and refine the source image intensities in the surface coordinate system, prior to warping them onto the target pose. These predictions are fused with those of a convolutional predictive module through a neural synthesis module allowing for training the whole pipeline jointly end-to-end, optimizing a combination of adversarial and perceptual losses. We show that dense pose estimation is a substantially more powerful conditioning input than landmark-, or mask-based alternatives, and report systematic improvements over state of the art generators on DeepFashion and MVC datasets.
In this work we introduce a time- and memory-efficient method for structured prediction that couples neuron decisions across both space at time. We show that we are able to perform exact and efficient inference on a densely connected spatio-temporal graph by capitalizing on recent advances on deep Gaussian Conditional Random Fields (GCRFs). Our method, called VideoGCRF is (a) efficient, (b) has a unique global minimum, and (c) can be trained end-to-end alongside contemporary deep networks for video understanding. We experiment with multiple connectivity patterns in the temporal domain, and present empirical improvements over strong baselines on the tasks of both semantic and instance segmentation of videos.
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