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127 - Haodong Duan , Yue Zhao , Kai Chen 2021
Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt graph convolutional networks (GCN) to extract features on top of human skeletons. Des pite the positive results shown in previous works, GCN-based methods are subject to limitations in robustness, interoperability, and scalability. In this work, we propose PoseC3D, a new approach to skeleton-based action recognition, which relies on a 3D heatmap stack instead of a graph sequence as the base representation of human skeletons. Compared to GCN-based methods, PoseC3D is more effective in learning spatiotemporal features, more robust against pose estimation noises, and generalizes better in cross-dataset settings. Also, PoseC3D can handle multiple-person scenarios without additional computation cost, and its features can be easily integrated with other modalities at early fusion stages, which provides a great design space to further boost the performance. On four challenging datasets, PoseC3D consistently obtains superior performance, when used alone on skeletons and in combination with the RGB modality.
We introduce OmniSource, a novel framework for leveraging web data to train video recognition models. OmniSource overcomes the barriers between data formats, such as images, short videos, and long untrimmed videos for webly-supervised learning. First , data samples with multiple formats, curated by task-specific data collection and automatically filtered by a teacher model, are transformed into a unified form. Then a joint-training strategy is proposed to deal with the domain gaps between multiple data sources and formats in webly-supervised learning. Several good practices, including data balancing, resampling, and cross-dataset mixup are adopted in joint training. Experiments show that by utilizing data from multiple sources and formats, OmniSource is more data-efficient in training. With only 3.5M images and 800K minutes videos crawled from the internet without human labeling (less than 2% of prior works), our models learned with OmniSource improve Top-1 accuracy of 2D- and 3D-ConvNet baseline models by 3.0% and 3.9%, respectively, on the Kinetics-400 benchmark. With OmniSource, we establish new records with different pretraining strategies for video recognition. Our best models achieve 80.4%, 80.5%, and 83.6 Top-1 accuracies on the Kinetics-400 benchmark respectively for training-from-scratch, ImageNet pre-training and IG-65M pre-training.
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