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427 - Yi Yu , Feipeng Da , Ziyu Zhang 2021
3D face recognition has shown its potential in many application scenarios. Among numerous 3D face recognition methods, deep-learning-based methods have developed vigorously in recent years. In this paper, an end-to-end deep learning network entitled Sur3dNet-Face for point-cloud-based 3D face recognition is proposed. The network uses PointNet as the backbone, which is a successful point cloud classification solution but does not work properly in face recognition. Supplemented with modifications in network architecture and a few-data guided learning framework based on Gaussian process morphable model, the backbone is successfully modified for 3D face recognition. Different from existing methods training with a large amount of data in multiple datasets, our method uses Spring2003 subset of FRGC v2.0 for training which contains only 943 facial scans, and the network is well trained with the guidance of such a small amount of real data. Without fine-tuning on the test set, the Rank-1 Recognition Rate (RR1) is achieved as follows: 98.85% on FRGC v2.0 dataset and 99.33% on Bosphorus dataset, which proves the effectiveness and the potentiality of our method.
134 - Ziyu Zhang , Feipeng Da , Yi Yu 2019
Point clouds-based Networks have achieved great attention in 3D object classification, segmentation and indoor scene semantic parsing. In terms of face recognition, 3D face recognition method which directly consume point clouds as input is still unde r study. Two main factors account for this: One is how to get discriminative face representations from 3D point clouds using deep network; the other is the lack of large 3D training dataset. To address these problems, a data-free 3D face recognition method is proposed only using synthesized unreal data from statistical 3D Morphable Model to train a deep point cloud network. To ease the inconsistent distribution between model data and real faces, different point sampling methods are used in train and test phase. In this paper, we propose a curvature-aware point sampling(CPS) strategy replacing the original furthest point sampling(FPS) to hierarchically down-sample feature-sensitive points which are crucial to pass and aggregate features deeply. A PointNet++ like Network is used to extract face features directly from point clouds. The experimental results show that the network trained on generated data generalizes well for real 3D faces. Fine tuning on a small part of FRGCv2.0 and Bosphorus, which include real faces in different poses and expressions, further improves recognition accuracy.
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