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Distributed systems achieve scalability by distributing load across many machines, but wide-area deployments can introduce worst-case response latencies proportional to the networks diameter. Crux is a general framework to build locality-preserving d istributed systems, by transforming an existing scalable distributed algorithm A into a new locality-preserving algorithm ALP, which guarantees for any two clients u and v interacting via ALP that their interactions exhibit worst-case response latencies proportional to the network latency between u and v. Crux builds on compact-routing theory, but generalizes these techniques beyond routing applications. Crux provides weak and strong consistency flavors, and shows latency improvements for localized interactions in both cases, specifically up to several orders of magnitude for weakly-consistent Crux (from roughly 900ms to 1ms). We deployed on PlanetLab locality-preservi
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